dc.contributor.author | Bowman, Nicholas David | de |
dc.contributor.author | Gratch, Lyndsay Michalik | de |
dc.contributor.author | Pacheco, Dan | de |
dc.contributor.author | Chock, T. Manaka | de |
dc.date.accessioned | 2024-12-02T08:25:07Z | |
dc.date.available | 2024-12-02T08:25:07Z | |
dc.date.issued | 2024 | de |
dc.identifier.issn | 2183-2439 | de |
dc.identifier.uri | https://www.ssoar.info/ssoar/handle/document/98200 | |
dc.description.abstract | This thematic issue explores the transformative potential and challenges of immersive storytelling through extended technologies. While these technologies have been hailed as potential "empathy machines" that will encourage perspective-taking and understanding of others, they have also been critiqued for being distracting or engaging in identity tourism. Essays in this collection further demonstrated the complexities of extended reality storytelling. Collectively, these essays reflect ongoing dialogues about the efficacy of extended reality in conveying meaningful narratives, urging a nuanced understanding of technology’s role in storytelling. This collection serves as a catalyst for future explorations into where and how to craft immersive narratives for impact. | de |
dc.language | en | de |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.ddc | News media, journalism, publishing | en |
dc.subject.other | augmented reality; extended reality; participatory design | de |
dc.title | Editorial: Immersive Storytelling as a Technology, a Practice, and an Experience | de |
dc.description.review | begutachtet | de |
dc.description.review | reviewed | en |
dc.source.journal | Media and Communication | |
dc.source.volume | 12 | de |
dc.publisher.country | PRT | de |
dc.subject.classoz | interaktive, elektronische Medien | de |
dc.subject.classoz | Interactive, electronic Media | en |
dc.subject.classoz | Wirkungsforschung, Rezipientenforschung | de |
dc.subject.classoz | Impact Research, Recipient Research | en |
dc.subject.thesoz | virtuelle Realität | de |
dc.subject.thesoz | virtual reality | en |
dc.subject.thesoz | Empathie | de |
dc.subject.thesoz | empathy | en |
dc.subject.thesoz | Erzählung | de |
dc.subject.thesoz | narrative | en |
dc.rights.licence | Creative Commons - Namensnennung 4.0 | de |
dc.rights.licence | Creative Commons - Attribution 4.0 | en |
internal.status | formal und inhaltlich fertig erschlossen | de |
internal.identifier.thesoz | 10056015 | |
internal.identifier.thesoz | 10042018 | |
internal.identifier.thesoz | 10068154 | |
dc.type.stock | article | de |
dc.type.document | Zeitschriftenartikel | de |
dc.type.document | journal article | en |
internal.identifier.classoz | 1080404 | |
internal.identifier.classoz | 1080407 | |
internal.identifier.journal | 793 | |
internal.identifier.document | 32 | |
internal.identifier.ddc | 070 | |
dc.source.issuetopic | The Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiences | de |
dc.identifier.doi | https://doi.org/10.17645/mac.9334 | de |
dc.description.pubstatus | Veröffentlichungsversion | de |
dc.description.pubstatus | Published Version | en |
internal.identifier.licence | 16 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 2 | |
internal.dda.reference | https://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/9334 | |
ssoar.urn.registration | false | de |