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[journal article]

dc.contributor.authorHan, Eugyde
dc.contributor.authorStrate, Iande
dc.contributor.authorNowak, Kristine L.de
dc.contributor.authorBailenson, Jeremy N.de
dc.date.accessioned2024-11-27T12:49:31Z
dc.date.available2024-11-27T12:49:31Z
dc.date.issued2024de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/98133
dc.description.abstractVirtual reality (VR) can place people in unique environments and facilitate engagement, making it a compelling tool for storytelling and learning. However, experiencing narratives requires immersion, which can be difficult for those who are anxious about technology. Prior research has shown that training new users on how to use VR before they engage in learning tasks housed in VR is critical. The right kind of training and targeted guidance may help people, including those with computer anxiety, better navigate virtual experiences. However, best practices for how training should be administered remain unclear. This study examined how training type (paper, video, and VR) and computer anxiety influenced outcomes using a large sample size (n = 284). We measured performance and self-reported outcomes while participants navigated computer-graphic scenes, manipulated three-dimensional objects, and watched a narrative 360° video. Results showed that participants who received training via video or VR mastered more VR functions than those who received training via paper. Additionally, those who trained directly in VR had less of a negative experience using VR for completing tasks. Furthermore, participants who trained in VR perceived the training as more useful and found the VR tasks to be easier compared to those who received training in paper or video. Finally, those with high levels of computer anxiety, regardless of training, had more negative outcomes than those with low computer anxiety, including having less mastery of VR functions and engagement with the 360° video content, perceiving the training as being less useful, completing tasks with more difficulty, and having more of a negative experience. Our results suggest that keeping the medium the same both during training and doing is ideal. We discuss implications for theories of information processing in VR, as well as implications for scaled engagement with narratives and learning in VR.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.othernarrative; recall; storytellingde
dc.titleHow Different Training Types and Computer Anxiety Influence Performance and Experiences in Virtual Realityde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalMedia and Communication
dc.source.volume12de
dc.publisher.countryPRTde
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozWirkungsforschung, Rezipientenforschungde
dc.subject.classozImpact Research, Recipient Researchen
dc.subject.thesozvirtuelle Realitätde
dc.subject.thesozvirtual realityen
dc.subject.thesozLernende
dc.subject.thesozlearningen
dc.subject.thesozAusbildungde
dc.subject.thesoztrainingen
dc.subject.thesozcomputerunterstütztes Lernende
dc.subject.thesozcomputer aided learningen
dc.subject.thesozinteraktive Mediende
dc.subject.thesozinteractive mediaen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10056015
internal.identifier.thesoz10042988
internal.identifier.thesoz10037045
internal.identifier.thesoz10040398
internal.identifier.thesoz10053165
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
internal.identifier.classoz1080404
internal.identifier.classoz1080407
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
dc.source.issuetopicThe Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiencesde
dc.identifier.doihttps://doi.org/10.17645/mac.8730de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/8730
ssoar.urn.registrationfalsede


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