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[journal article]

dc.contributor.authorShin, Mincheolde
dc.contributor.authorLee, Heejaede
dc.date.accessioned2024-11-27T09:24:41Z
dc.date.available2024-11-27T09:24:41Z
dc.date.issued2024de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/98129
dc.description.abstract360-degree videos visualized through virtual reality (VR) technologies are recognized as an effective tool for fostering positive attitudes towards environmental stewardship by immersing users in persuasive storytelling narratives. However, a lack of an overarching framework hinders the understanding of its role in promoting prosocial environmental behaviors, particularly its effects on information processing and behavioral intentions. Notably, recent studies have suggested that feeling transported into a VR environment (i.e., presence) could positively bias message evaluation and the way people process information by activating heuristics connected to immersive experiences (i.e., the bias hypothesis of the heuristic-systematic model). Drawing on this proposition, this study conducted a between-subject design experiment (N = 60), comparing a 360-degree pro-environmental campaign video in VR with that in a two-dimensional format. Results from PLS-SEM indicated that a 360-degree video in VR induced a higher sense of presence, yet heuristic evaluation of message credibility decreased when a sense of presence was low. Moreover, message credibility was found to be positively associated with the valence of message-relevant thoughts, but moderate evaluation of message credibility buffered the generation of valence of message-relevant thoughts. Finally, the valence of message-relevant thoughts had a curvilinear relationship with the intention to engage in pro-environmental behaviors, albeit with a small effect size. Results suggest the complexity in influencing behavioral intentions via 360-degree videos in VR. Nonetheless, the findings support the proposition that immersive affordance in immersive storytelling content could prompt users to align with campaign messages through activating a positive heuristic bias.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherbias hypothesis of HSM; cognitive elaboration; presence; pro-environmental campaignde
dc.titleBiased by Being Inside the Campaign: Harnessing 360-degree Video in VR to Prompt Users to Think Positively Along with Pro-Environmental Campaign Messagesde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalMedia and Communication
dc.source.volume12de
dc.publisher.countryPRTde
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozWirkungsforschung, Rezipientenforschungde
dc.subject.classozImpact Research, Recipient Researchen
dc.subject.thesozvirtuelle Realitätde
dc.subject.thesozvirtual realityen
dc.subject.thesozUmweltschutzde
dc.subject.thesozenvironmental protectionen
dc.subject.thesozUmweltverhaltende
dc.subject.thesozenvironmental behavioren
dc.subject.thesozprosoziales Verhaltende
dc.subject.thesozaltruistic behavioren
dc.subject.thesozGlaubwürdigkeitde
dc.subject.thesozcredibilityen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10056015
internal.identifier.thesoz10050435
internal.identifier.thesoz10060565
internal.identifier.thesoz10035384
internal.identifier.thesoz10045790
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
internal.identifier.classoz1080404
internal.identifier.classoz1080407
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
dc.source.issuetopicThe Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiencesde
dc.identifier.doihttps://doi.org/10.17645/mac.8602de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/8602
ssoar.urn.registrationfalsede


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