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[journal article]

dc.contributor.authorReyes-de-Cózar, Salvadorde
dc.contributor.authorMerino-Cajaraville, Albade
dc.date.accessioned2024-10-29T12:41:25Z
dc.date.available2024-10-29T12:41:25Z
dc.date.issued2025de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97472
dc.description.abstractSerious games have stood out as a new pedagogical format capable of motivating students through interactive learning. The lack of standards in the conception of these video games has led to the creation of different models, where the ludic aspects often prevail over the educational ones. This research analyzes the models present in the literature to identify those key elements in the design of serious games and to determine the presence of ludic-pedagogical elements. A systematic review is carried out following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) statement to identify the existing models for creating serious games. A qualitative analysis of the selected models is carried out to extract the key elements that should be present when creating a guide for designing serious games and to evaluate a ludic-pedagogical approach. Finally, a directed content analysis is performed to evaluate the presence of ludic-pedagogical elements in the selected models. The results show a lack of attention paid to the elements of the pedagogical dimension of the game in the studies reviewed. Other elements, such as the format or the audience, are not specified, and most models prove incomplete. From this study emerges FABLE (Fun And Balanced Learning Experience), a model that incorporates both the playful and pedagogical dimensions of the serious game.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcBildung und Erziehungde
dc.subject.ddcEducationen
dc.subject.otherICT; game-based learning; interactive learning; serious games; video games; serious gamesde
dc.titleFABLE: A New Horizon in Digital Learning and Serious Game Designde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/8647/3894de
dc.source.journalMedia and Communication
dc.source.volume13de
dc.publisher.countryPRTde
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozMedieninhalte, Aussagenforschungde
dc.subject.classozMedia Contents, Content Analysisen
dc.subject.classozUnterricht, Didaktikde
dc.subject.classozCurriculum, Teaching, Didacticsen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozBildungstechnologiede
dc.subject.thesozeducational technologyen
dc.subject.thesozinteraktive Mediende
dc.subject.thesozinteractive mediaen
dc.subject.thesozLernende
dc.subject.thesozlearningen
dc.subject.thesozcomputerunterstütztes Lernende
dc.subject.thesozcomputer aided learningen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
internal.identifier.thesoz10039497
internal.identifier.thesoz10053165
internal.identifier.thesoz10042988
internal.identifier.thesoz10040398
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
internal.identifier.classoz1080404
internal.identifier.classoz1080405
internal.identifier.classoz10614
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc370
dc.source.issuetopicDigital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studiesde
dc.identifier.doihttps://doi.org/10.17645/mac.8647de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/8647
ssoar.urn.registrationfalsede


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