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[journal article]

dc.contributor.authorKukshinov, Eugenede
dc.date.accessioned2024-10-29T11:55:07Z
dc.date.available2024-10-29T11:55:07Z
dc.date.issued2024de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97467
dc.description.abstractThis article presents a critical viewpoint on the existing research to establish the boundaries of immersive technologies, such as virtual reality, exploring distinctions between sensorial and mental experiences and highlighting the influence of technological determinism in this scholarly domain. The analysis reveals a lack of established conceptual structures for categorizing distinct types of immersion, emphasizing that immersion is not universal and is not inherently technological. In particular, it highlights that, fundamentally, immersive technologies are not designed to immerse into narratives. As a result, this article suggests a dual cognitive framework of immersion to explain the nature of different immersive experiences. The article also critically addresses ethical concerns related to identity tourism and argues against the oversimplification of complex psychological processes, emphasizing the overreliance of the existing studies on visual or technological stimuli. To avoid this, the article suggests a way to avoid technological determinism in relevant conceptualizations. Overall, the article scrutinizes the assumptions associated with immersive technologies, offering insights into their capabilities to stimulate senses and vividly inform, contributing to a nuanced understanding of their effects and ethical implications.de
dc.languageende
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.otherimmersion; presence; storytellingde
dc.titleUnestablished Boundaries: The Capabilities of Immersive Technologies to Induce Empathy, Tell Stories, and Immersede
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/8423/3888de
dc.source.journalMedia and Communication
dc.source.volume12de
dc.publisher.countryPRTde
dc.subject.classozWissenschaftssoziologie, Wissenschaftsforschung, Technikforschung, Techniksoziologiede
dc.subject.classozSociology of Science, Sociology of Technology, Research on Science and Technologyen
dc.subject.thesozvirtuelle Realitätde
dc.subject.thesozvirtual realityen
dc.subject.thesozTechnologiede
dc.subject.thesoztechnologyen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10056015
internal.identifier.thesoz10035297
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
internal.identifier.classoz10220
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc301
dc.source.issuetopicThe Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiencesde
dc.identifier.doihttps://doi.org/10.17645/mac.8423de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/8423
ssoar.urn.registrationfalsede


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