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dc.contributor.authorVázquez-Herrero, Jorgede
dc.date.accessioned2024-10-25T07:25:11Z
dc.date.available2024-10-25T07:25:11Z
dc.date.issued2024de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97383
dc.description.abstractFollowing the wave of immersive production that occurred between 2015 and 2018, and in the face of new virtual, augmented, and mixed-reality devices, this article discusses the need to move from a technology- or device-focused perspective in the analysis and use of immersive technology towards a story-focused or story-first perspective. It starts with a technological perspective, contextualising the evolution of immersive technologies and their interpretation from a technological determinism point of view. Secondly, the ecological perspective provides an integrative reading of the technique, its use, and its experience, based on the concept of the environment. Finally, and after acknowledging previous research on the effects of immersive media on the audience, the article considers the narrative elements that are reinforced by immersive technologies in journalism and nonfiction, based on the qualitative analysis of projects. The article highlights narrative resources associated with the social character of the story, the spatio-temporal framework, and the emotional impact. It suggests a shift towards "narrative determinism," which would allow us to analyse and employ immersive resources in terms of their contribution to storytelling and to overcome the limitations of perspectives that are highly dependent on specific platforms or technologies.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.otherimmersive storytelling; immersive technologyde
dc.titleImmersive Stories: From Technological Determinism Towards Narrative Determinismde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/8415/3955de
dc.source.journalMedia and Communication
dc.source.volume12de
dc.publisher.countryPRTde
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozKommunikationssoziologie, Sprachsoziologie, Soziolinguistikde
dc.subject.classozSociology of Communication, Sociology of Language, Sociolinguisticsen
dc.subject.thesozJournalismusde
dc.subject.thesozjournalismen
dc.subject.thesozErzählungde
dc.subject.thesoznarrativeen
dc.subject.thesozvirtuelle Realitätde
dc.subject.thesozvirtual realityen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10034699
internal.identifier.thesoz10068154
internal.identifier.thesoz10056015
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
internal.identifier.classoz1080404
internal.identifier.classoz10217
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc301
dc.source.issuetopicThe Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiencesde
dc.identifier.doihttps://doi.org/10.17645/mac.8415de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/8415
ssoar.urn.registrationfalsede


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