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The Public Arenas of Game Streaming (on the Example of the Coronavirus Topic Representation)
[journal article]

dc.contributor.authorSergeyeva, Olga V.de
dc.contributor.authorZinovyeva, Nadezhda A.de
dc.date.accessioned2024-10-24T13:41:14Z
dc.date.available2024-10-24T13:41:14Z
dc.date.issued2020de
dc.identifier.issn2074-0492de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97379
dc.description.abstractVideo streaming has become very popular among game enthusiasts. Live streams of computer games, where there is the possibility of communication, are developing as community meeting places; a number of social scientists are calling this a trend towards new online "third places". Today's debate draws attention to the reproduction of a participation culture trough streaming, in the space of which everyone can express themselves creatively, share their opinion, experiences, and information. At the same time, there is a tendency towards the capitalist appropriation of streaming by media businesspersons who stimulate the monetization of participation. Investigating the "sociality of streaming", the authors highlight the supplementation of the "Let's Play" discourse with topics from the current agenda, understanding live streams as public media arenas. In the public arenas of computer game live streams, the dramatization and selection of global or local news information in a specific media format takes place. The article demonstrates this phenomenon using the example of the coronavirus, the most prominent topic of spring 2020. The pandemic vocabulary appears in different sections of Twitch game streams, such as titles, audio/ video content, and the chat. Banter and obscene vocabulary are characteristic of the game stream space, however, this is combined with charity fund-raising broadcasts in support of doctors.de
dc.languagerude
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.othergame streams; Twitch; participation culture; third places; public arenas; coronavirusde
dc.titleПубличные арены игровых стримов (на примере репрезентации темы коронавируса)de
dc.title.alternativeThe Public Arenas of Game Streaming (on the Example of the Coronavirus Topic Representation)de
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.journalSociologija vlasti / Sociology of power
dc.source.volume32de
dc.publisher.countryRUSde
dc.source.issue3de
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozKommunikationssoziologie, Sprachsoziologie, Soziolinguistikde
dc.subject.classozSociology of Communication, Sociology of Language, Sociolinguisticsen
dc.subject.thesozDiskursde
dc.subject.thesozdiscourseen
dc.subject.thesozOnline-Mediende
dc.subject.thesozonline mediaen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozPartizipationde
dc.subject.thesozparticipationen
dc.identifier.urnurn:nbn:de:0168-ssoar-97379-3
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10041158
internal.identifier.thesoz10064820
internal.identifier.thesoz10058702
internal.identifier.thesoz10036077
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo221-241de
internal.identifier.classoz1080404
internal.identifier.classoz10217
internal.identifier.journal2720
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc301
dc.identifier.doihttps://doi.org/10.22394/2074-0492-2020-3-221-241de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
dc.subject.classhort10200de
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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