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Labour and the Ecological Critique of Capitalism in Videogames: The Case of Stardew Valley
[journal article]

dc.contributor.authorAwagjan, Alexander R.de
dc.contributor.authorKalugin, Artem A.de
dc.contributor.authorKondrashov, Pavel R.de
dc.date.accessioned2024-10-24T13:25:20Z
dc.date.available2024-10-24T13:25:20Z
dc.date.issued2020de
dc.identifier.issn2074-0492de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97378
dc.description.abstractIn this paper we conduct an analysis of the critical narratives of Stardew Valley and compare them to other relevant videogames in order to develop new possibilities for an ecological critique of capitalist extractive economies. Critical narratives of this game are aimed primarily at the alienating conditions of labour and deeply devastating modes of production under capitalism that impact and severely damage the environment. Analysing these narratives, we superimpose the immediate messages of the game with the procedural rhetoric and material conditions of their existence. Over the course of our analysis, we highlight a material-narrative dissonance which, in the case of Stardew Valley, fails to function as a communicative strategy of the game and remains its mere external contradiction. Although the game's critical narrative may seem overly utopian and its political imaginary a bit underdeveloped, the game elaborates on concrete ways to tackle the alienation of labour and resolve the ecological crisis. In addition to this, the paper covers the history of the interplay between the video game industry and the field of global ecological crisis research. We compare the attempts to raise awareness of the videogames' own materiality that preceded Stardew Valley. We conclude that Stardew Valley utilises the language of sustainable co-existence and wasteless local production, expanding this logic both to the sphere of labour and the spectrum of environmental problems. In the case of ecological critique, some gameplay decisions in Stardew Valley enable us to come up with new strategies aimed at creating critical narratives about the environment in videogames. Thus supplementing Stardew Valley's findings with critical tropes derived from other games (mainly, Rain World), we were able to gather a set of theoretical instruments that could facilitate the creation of games about ecosystems. 244 Following Donna Haraway's emphasis on the crucial role of narrative framing ("it matters which stories tell stories"), we highlight new opportunities for the entire medium of videogames.de
dc.languagerude
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.otherCritique of capitalism; alienation of labour; labour in videogames; eco-narratives in videogames; environmental humanities; Stardew Valleyde
dc.titleТруд и экологическая критика капитализма в видеоиграх на примере Stardew Valleyde
dc.title.alternativeLabour and the Ecological Critique of Capitalism in Videogames: The Case of Stardew Valleyde
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.journalSociologija vlasti / Sociology of power
dc.source.volume32de
dc.publisher.countryRUSde
dc.source.issue3de
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozWirtschaftssoziologiede
dc.subject.classozSociology of Economicsen
dc.subject.thesozKapitalismusde
dc.subject.thesozcapitalismen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozpolitische Ökonomiede
dc.subject.thesozpolitical economyen
dc.subject.thesozUmweltbelastungde
dc.subject.thesozenvironmental impacten
dc.subject.thesozArbeitsbedingungende
dc.subject.thesozworking conditionsen
dc.subject.thesozEntfremdungde
dc.subject.thesozalienationen
dc.subject.thesozArbeitde
dc.subject.thesozlaboren
dc.identifier.urnurn:nbn:de:0168-ssoar-97378-2
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10035781
internal.identifier.thesoz10058702
internal.identifier.thesoz10054839
internal.identifier.thesoz10038093
internal.identifier.thesoz10036138
internal.identifier.thesoz10042133
internal.identifier.thesoz10034931
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo242-266de
internal.identifier.classoz1080404
internal.identifier.classoz10205
internal.identifier.journal2720
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc301
dc.identifier.doihttps://doi.org/10.22394/2074-0492-2020-3-242-266de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
dc.subject.classhort10500de
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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