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The Sportification of Amateur-level Competitive Computer Gaming: The Case of a Student Esports Club
[journal article]

dc.contributor.authorAleinikov, Nikita S.de
dc.date.accessioned2024-10-24T07:33:18Z
dc.date.available2024-10-24T07:33:18Z
dc.date.issued2020de
dc.identifier.issn2074-0492de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97353
dc.description.abstractThis article presents the results of an empirical study of the "sportification" of amateur-level competitive computer gaming. How do amateur players, who are unlikely to become professional esports players, turn what is considered to be enjoyable entertainment into a collective activity that demonstrates traits traditionally associated with professional sports, such as self-discipline, a focus on achieving results and overcoming personal limitations? Ethnographic research, consisting of in-depth interviews and participant observations, was conducted in the last quarter of 2019 based on a series of tournaments (Rocket League, Counter-Strike: Global Offensive, League of Legends, and Rainbow Six Siege) managed by a student esports club of a Moscow-based university. Such clubs combine different levels of esports practice: players who consider themselves amateurs who attend tournaments "for fun", players seeking professionalization and who have already received the first modest revenue from their activity, as well as players who achieved the status of a cyberathlete through membership in one of the university teams. Thus, student esports represents an ideal environment for exploring the dynamics of changes in the meanings that players put into their activity, as well as for finding elements holding together what could be called "esports culture". The analysis conducted in the present article is based not so much on the interpretations of the phenomenon of esports that exists in the field of game studies, as on two classical sociological traditions: the writings of Erving Goffman and Howard Becker, on the one hand, and those of Max Weber and Norbert Elias on the other. As a result, the process of the "sportification" of the amateur practice of competitive computer games is presented in the article as a change in the actors' level of reflexivity: towards the game, towards themselves during play, and towards the world around the game, occurring as they move through the stages of the "career of a competitive player".de
dc.languagerude
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.otheresports; sportification; detachmentde
dc.titleСпортивизация любительской практики соревновательных компьютерных игр: случай студенческого киберспортивного клубаde
dc.title.alternativeThe Sportification of Amateur-level Competitive Computer Gaming: The Case of a Student Esports Clubde
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.journalSociologija vlasti / Sociology of power
dc.source.volume32de
dc.publisher.countryRUSde
dc.source.issue3de
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozKultursoziologie, Kunstsoziologie, Literatursoziologiede
dc.subject.classozCultural Sociology, Sociology of Art, Sociology of Literatureen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozSportde
dc.subject.thesozsportsen
dc.subject.thesozReflexivitätde
dc.subject.thesozreflexivityen
dc.subject.thesozRationalisierungde
dc.subject.thesozrationalizationen
dc.subject.thesozUnterhaltungde
dc.subject.thesozentertainmenten
dc.identifier.urnurn:nbn:de:0168-ssoar-97353-6
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
internal.identifier.thesoz10037217
internal.identifier.thesoz10064870
internal.identifier.thesoz10055939
internal.identifier.thesoz10060762
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo91-113de
internal.identifier.classoz1080404
internal.identifier.classoz10216
internal.identifier.journal2720
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc301
dc.identifier.doihttps://doi.org/10.22394/2074-0492-2020-3-91-113de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
dc.subject.classhort10200de
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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