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The Birth of Heteroludoglossia from the Dissonant Languages of Videogames
[journal article]

dc.contributor.authorMajkowski, Tomaszde
dc.date.accessioned2024-10-24T07:27:14Z
dc.date.available2024-10-24T07:27:14Z
dc.date.issued2020de
dc.identifier.issn2074-0492de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97352
dc.description.abstractThis paper employs Mikhail Bakhtin's concept of heteroglossia as a framework to interpret internal tensions within contemporary digital games. To that end, I propose to acknowledge the multimodal character of entertainment software, with audial, visual, haptic, spatiotemporal and systemic elements of a game in constant interaction. But to properly understand said tensions - frequently dubbed "dissonance" in game criticism - it is important to acknowledge the complex multimodal structure of games that attempt to utilize culturally-rooted ways to describe the world, sometimes trying to combine several such ways at once. As a result, ,game-languages' are born: ways to utilize all game components to cover the specificity of certain narrative genres, to explain the nature of the world in terms consistent with its ideological stance. Quite often, one game combines several game-languages, and their mutually exclusive ideologies are a source of tension and dissonance. To illustrate the issue, I describe how three primary game-languages of Uncharted 3 - the language of Adventure, the language of Heroics, and the language of the Traditional Game - compete to describe an armed conflict to the player.de
dc.languagerude
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.otherliterary theory; game studies; dialogism; heteroglossia; Unchartedde
dc.titleРождение гетеролюдоглоссии из диссонанса языков компьютерных игрde
dc.title.alternativeThe Birth of Heteroludoglossia from the Dissonant Languages of Videogamesde
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.journalSociologija vlasti / Sociology of power
dc.source.volume32de
dc.publisher.countryRUSde
dc.source.issue3de
dc.subject.classozKultursoziologie, Kunstsoziologie, Literatursoziologiede
dc.subject.classozCultural Sociology, Sociology of Art, Sociology of Literatureen
dc.identifier.urnurn:nbn:de:0168-ssoar-97352-1
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
internal.statusformal und inhaltlich fertig erschlossende
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo74-90de
internal.identifier.classoz10216
internal.identifier.journal2720
internal.identifier.document32
internal.identifier.ddc301
dc.identifier.doihttps://doi.org/10.22394/2074-0492-2020-3-74-90de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
dc.subject.classhort10216de
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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