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Consensus and Powerin Tabletop Role-playing Games
[journal article]

dc.contributor.authorPodvalnyi, Maksim A.de
dc.date.accessioned2024-10-24T06:59:58Z
dc.date.available2024-10-24T06:59:58Z
dc.date.issued2020de
dc.identifier.issn2074-0492de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97351
dc.description.abstractThis article is dedicated to the issue of achieving consensus in tabletop role-playing games and also addresses the question of how exactly players gain power over the interpretation of events within a tabletop RPG. A tabletop role-playing game presupposes that its participants constantly articulate statements which shift the current configuration of in-game elements and also play the role of being artistic descriptions of said shifts. The alternation and interplay of performative and descriptive statements, their convolution and also the fact that, in tabletop RPGs, unlike in the majority of the rest of the games known to humanity, the same words from natural languages are used both in order to produce a shift in abstract, symbolic structure of a game, and to artistically describe said shift, all lead to the situation where participants cannot tell a proper symbolic system of a given game from other symbolic systems which this game refers to. In this article, we propose an analytical model of a tabletop RPG which would make it possible to draw stricter borderlines between a given RPG's fictional world and its inner symbolic structure. Furthermore, it would 54 allow us to formulate a clearer question regarding the structures of power produced while playing an RPG, and what exactly players gain control over while playing it. Moreover, this model would enable us to explore in detail the processes of the individual and collective interpretation of events in a tabletop RPG, and classify facts within said interpretation in relation to whether they are held to be objectively or subjectively true.de
dc.languagerude
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.othergame studies; role-playing games; pen-and-paper RPG; narratologyde
dc.titleКонсенсус и власть в настольных ролевых играхde
dc.title.alternativeConsensus and Powerin Tabletop Role-playing Gamesde
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.journalSociologija vlasti / Sociology of power
dc.source.volume32de
dc.publisher.countryRUSde
dc.source.issue3de
dc.subject.classozKultursoziologie, Kunstsoziologie, Literatursoziologiede
dc.subject.classozCultural Sociology, Sociology of Art, Sociology of Literatureen
dc.subject.thesozSemiotikde
dc.subject.thesozsemioticsen
dc.subject.thesozSpielde
dc.subject.thesozplayingen
dc.subject.thesozRollenspielde
dc.subject.thesozrole playen
dc.identifier.urnurn:nbn:de:0168-ssoar-97351-6
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10057787
internal.identifier.thesoz10045837
internal.identifier.thesoz10056858
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo53-73de
internal.identifier.classoz10216
internal.identifier.journal2720
internal.identifier.document32
internal.identifier.ddc301
dc.identifier.doihttps://doi.org/10.22394/2074-0492-2020-3-53-73de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
dc.subject.classhort10216de
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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