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An Analysis of the Ideological Potential of Video Games from the Point of View of James Gibson's Theory of Affordances
[journal article]

dc.contributor.authorMoyzhes, Leonid V.de
dc.date.accessioned2024-10-23T15:09:55Z
dc.date.available2024-10-23T15:09:55Z
dc.date.issued2020de
dc.identifier.issn2074-0492de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97350
dc.description.abstractThe purpose of this article is to propose a method for analyzing the ideological content of video games while taking into account the agency of the players. The interactivity of video games as a medium has been attracting the attention of researchers for many years, raising, in particular, the question of how this unique property serves to broadcast certain ideologies. The ability of games to make ideological statements was discussed by Bogost, Frasca, Aarseth, and many other pioneers of game studies. Video games were analyzed both in the context of older media forms that promoted certain ideas through plots, visuals, and other traditional means, and as unique types of objects that can make statements through rules. I aim to introduce the player-as a subject who is able to transform and conceptualize the game based on their own cultural background - to this discussion. Using James Gibson's theory of affordances, I want to acknowledge the player's freedom of interpretation, the potential to assign one or another ideology to the game in each playthrough. On the one hand, the player acts as a consumer of content; on the other hand, they are a co-author who will use the tools offered by the video game to produce their own statements, to be interpreted independently. This leaves the final decision about the ideology of the game to the consumer; thus, game studies need an approach that allows the analysis of the ideological content of specific games. It is especially important in the light of more and more games prioritizing player freedom and not providing any clear plot or even victory conditions. Of course, research can still proclaim, and rightfully so, that the specific rules in such games bear traces of certain ideological systems - capitalism or secularism, for example. But individual players could undermine such interpretations both at the level of reading the game as a "text", and at the level of interactive actions inspired by those readings.de
dc.languagerude
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.othervideo games; James Gibson; Ian Bogostde
dc.titleАнализ идеологического потенциала видеоигры с точки зрения теории аффордансов Джеймса Гибсонаde
dc.title.alternativeAn Analysis of the Ideological Potential of Video Games from the Point of View of James Gibson's Theory of Affordancesde
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.journalSociologija vlasti / Sociology of power
dc.source.volume32de
dc.publisher.countryRUSde
dc.source.issue3de
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozWirkungsforschung, Rezipientenforschungde
dc.subject.classozImpact Research, Recipient Researchen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozIdeologiede
dc.subject.thesozideologyen
dc.subject.thesozRepräsentationde
dc.subject.thesozrepresentationen
dc.subject.thesozSpielde
dc.subject.thesozplayingen
dc.identifier.urnurn:nbn:de:0168-ssoar-97350-1
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
internal.identifier.thesoz10039894
internal.identifier.thesoz10056648
internal.identifier.thesoz10045837
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo32-52de
internal.identifier.classoz1080404
internal.identifier.classoz1080407
internal.identifier.journal2720
internal.identifier.document32
internal.identifier.ddc070
dc.identifier.doihttps://doi.org/10.22394/2074-0492-2020-3-32-52de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
dc.subject.classhort10500de
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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