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More than Just a Tool: A New Approach to Understanding Gamification
[journal article]

dc.contributor.authorVetushinskiy, Alexander S.de
dc.date.accessioned2024-10-23T15:05:12Z
dc.date.available2024-10-23T15:05:12Z
dc.date.issued2020de
dc.identifier.issn2074-0492de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97349
dc.description.abstractThe article proposes a new approach to understanding gamification. Its feature lies in taking into account the criticism expressed against gamification to date. The article examines in detail the history of gamification, it is shown that at its first stage (before 2015) approaches oriented towards extrinsic motivation prevailed, while at the second stage (after 2015) approaches oriented towards intrinsic motivation began to prevail. Ignoring this point just leads to the fact that the criticism expressed in the early 2010s (its main idea was that gamification is a new form of exploitation and manipulation) seems relevant today, although in fact it is no longer so. But it's not just about rethinking criticism, it's also about taking a fresh look at gamification itself, which has continued (since 2011) to be defined as "the use of game design elements in non-game contexts". And this is even despite the fact that such a definition no longer corresponds to the current situation. First, it is confusing by mixing gamification with serious games. Second, it is confusing by limiting gamification to non-game contexts. Third, it is silent about why gamification is used. Fourth, it does not explain exactly which elements are being implemented. Alternatively, we propose our own definition: gamification is a methodology for using metagame elements and mechanics to correct human behavior by creating a favorable emotional background.de
dc.languagerude
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.othergamification; game design; video games; computer games; game thinking; game; metagame; game studiesde
dc.titleБольше, чем просто средство: новый подход к пониманию геймификацииde
dc.title.alternativeMore than Just a Tool: A New Approach to Understanding Gamificationde
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.source.journalSociologija vlasti / Sociology of power
dc.source.volume32de
dc.publisher.countryRUSde
dc.source.issue3de
dc.subject.classozWissenschaftssoziologie, Wissenschaftsforschung, Technikforschung, Techniksoziologiede
dc.subject.classozSociology of Science, Sociology of Technology, Research on Science and Technologyen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.identifier.urnurn:nbn:de:0168-ssoar-97349-8
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0de
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Works 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo14-31de
internal.identifier.classoz10220
internal.identifier.journal2720
internal.identifier.document32
internal.identifier.ddc301
dc.identifier.doihttps://doi.org/10.22394/2074-0492-2020-3-14-31de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence20
internal.identifier.pubstatus1
internal.identifier.review2
dc.subject.classhort10600de
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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