Show simple item record

[journal article]

dc.contributor.authorLiu, Mingxuande
dc.contributor.authorTang, Jack Lipeide
dc.contributor.authorWilliams, Dmitride
dc.date.accessioned2024-10-22T14:49:46Z
dc.date.available2024-10-22T14:49:46Z
dc.date.issued2025de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/97312
dc.description.abstractDisruptive behaviors in online gaming communities are a growing concern, affecting player experience, retention, and well-being. While previous research has primarily focused on the victims' experiences, this study examines the psychological mechanisms underlying the attitudinal and behavioral responses to both encountering disruptive behaviors and being flagged for such behaviors, as well as the effects on retention. The study retrieved longitudinal telemetry records of player reporting and gameplay data from the North American server of a popular competitive player vs. player multiplayer online game, coupled with a psychometric survey of a randomly selected sample of 1,217 players. Based on the rejection-disidentification model, this research identifies a shared pathway for both reporting and being reported for disruptive behavior. Our findings support a serial mediation model where both experiences are linked to decreased player engagement. This reduced engagement, reflected in diminished participation in game battles over time, is mediated by perceived discrimination and a reduced sense of community. Moreover, drawing on the concept of procedural justice from the group engagement model, the study delineates unique pathways for the disengagement process for reporters and those reported. Being flagged for disruptive behavior leads to a significant drop in sustained engagement through a decreased sense of community, which is not the case for reporting disruptive behavior. The article concludes with a discussion of the theoretical and practical implications of these findings.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.otherdisruptive gaming behavior; gaming toxicity; online gaming community; online video games; player engagement; procedural justice; sense of communityde
dc.titleSympathy for the Devil: Serial Mediation Models for Toxicity, Community, and Retentionde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/8676/3969de
dc.source.journalMedia and Communication
dc.source.volume13de
dc.publisher.countryPRTde
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozKommunikationssoziologie, Sprachsoziologie, Soziolinguistikde
dc.subject.classozSociology of Communication, Sociology of Language, Sociolinguisticsen
dc.subject.classozWirkungsforschung, Rezipientenforschungde
dc.subject.classozImpact Research, Recipient Researchen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozOnline-Mediende
dc.subject.thesozonline mediaen
dc.subject.thesozGemeinschaftde
dc.subject.thesozcommunityen
dc.subject.thesozabweichendes Verhaltende
dc.subject.thesozdeviant behavioren
dc.subject.thesozDiskriminierungde
dc.subject.thesozdiscriminationen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
internal.identifier.thesoz10064820
internal.identifier.thesoz10041283
internal.identifier.thesoz10034529
internal.identifier.thesoz10038125
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
internal.identifier.classoz1080404
internal.identifier.classoz10217
internal.identifier.classoz1080407
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc301
dc.source.issuetopicDigital Games at the Forefront of Change: On the Meaningfulness of Games and Game Studiesde
dc.identifier.doihttps://doi.org/10.17645/mac.8676de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/8676
ssoar.urn.registrationfalsede


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record