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Time and Space in Video Games: A Cognitive-Formalist Approach

[phd thesis]

Alvarez Igarzábal, Federico

Abstract

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, the author investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive... view more

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, the author investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.... view less

Keywords
computer game; video; time; perception; zone; aesthetics; cognition; digital media

Classification
Interactive, electronic Media

Free Keywords
Video Games; Sequencing; Cognitive Science; Popular Culture; Media Aesthetics; Media Studies

Document language
English

Publication Year
2019

Publisher
transcript Verlag

City
Bielefeld

Page/Pages
232 p.

Series
Studies of Digital Media Culture, 9

DOI
https://doi.org/10.14361/9783839447130

ISSN
2702-8259

ISBN
978-3-8394-4713-0

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution-ShareAlike 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.