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https://doi.org/10.17645/mac.v11i3.6796

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Assessing Older Adults' Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing

[journal article]

Regalado, Francisco
Ortet, Cláudia Pedro
Costa, Liliana Vale
Santos, Carlos
Veloso, Ana Isabel

Abstract

The growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that different types of applications of digital platforms, i.e., ... view more

The growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that different types of applications of digital platforms, i.e., digital games, can foster new opportunities to encourage active and healthy ageing (AHA) by promoting knowledge acquisition, developing competences, fostering well-being, and deepening social connections. Therefore, this study aims to assess older adults’ perspectives and participation in digital game-related strategies and how these can foster AHA. A mixed-methods approach was applied, resorting to field notes and a questionnaire, involving 18 participants aged between 63 and 81, at the Ageing Lab (Laboratório do Envelhecimento). Through 10 exploratory digital gaming-related sessions over approximately two months, participants were introduced to game-related strategies and online communities. Overall, this study sustained previous research about the influence of digital games and online communities in the promotion of AHA, by encouraging participation in society, acquisition of new digital competences in the dimensions of information and data literacy, communication and collaboration, and safety; and maintaining one’s health and well-being. Moreover, findings suggest that continued contact with information and communication technologies stimulates digital proficiency, thus further fostering inclusion in an increasingly digital society.... view less

Keywords
elderly; digitalization; online media; aging; internet community; computer game; health; media skills

Classification
Gerontology
Interactive, electronic Media

Free Keywords
active and healthy ageing; digital competences; digital games; miOne; older adults; online community

Document language
English

Publication Year
2023

Page/Pages
p. 88-100

Journal
Media and Communication, 11 (2023) 3

Issue topic
Communication for Seniors' Inclusion in Today's Society

ISSN
2183-2439

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution 4.0


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Home  |  Legal notices  |  Operational concept  |  Privacy policy
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.