dc.contributor.editor | Aguilar Rodríguez, Jimena | de |
dc.contributor.editor | Alvarez Igarzábal, Federico | de |
dc.contributor.editor | Debus, Michael S. | de |
dc.contributor.editor | Maughan, Curtis L. | de |
dc.contributor.editor | Song, Su-Jin | de |
dc.contributor.editor | Vozaru, Miruna | de |
dc.contributor.editor | Zimmermann, Felix | de |
dc.date.accessioned | 2022-11-25T13:53:26Z | |
dc.date.available | 2022-11-25T13:53:26Z | |
dc.date.issued | 2022 | de |
dc.identifier.isbn | 978-3-8394-6264-5 | de |
dc.identifier.issn | 2702-8259 | de |
dc.identifier.uri | https://www.ssoar.info/ssoar/handle/document/83185 | |
dc.description.abstract | Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions. | de |
dc.language | en | de |
dc.publisher | transcript Verlag | de |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.ddc | News media, journalism, publishing | en |
dc.subject.ddc | Psychologie | de |
dc.subject.ddc | Psychology | en |
dc.subject.other | Atmosphere; Ambience | de |
dc.title | Mental Health - Atmospheres - Video Games: New Directions in Game Research II | de |
dc.description.review | begutachtet | de |
dc.description.review | reviewed | en |
dc.identifier.url | https://www.transcript-verlag.de/shopMedia/openaccess/pdf/oa9783839462645.pdf | de |
dc.source.volume | 15 | de |
dc.publisher.country | DEU | de |
dc.publisher.city | Bielefeld | de |
dc.source.series | Studies of Digital Media Culture | |
dc.subject.classoz | interaktive, elektronische Medien | de |
dc.subject.classoz | Interactive, electronic Media | en |
dc.subject.classoz | angewandte Psychologie | de |
dc.subject.classoz | Applied Psychology | en |
dc.subject.thesoz | Computerspiel | de |
dc.subject.thesoz | computer game | en |
dc.subject.thesoz | Video | de |
dc.subject.thesoz | video | en |
dc.subject.thesoz | virtuelle Realität | de |
dc.subject.thesoz | virtual reality | en |
dc.subject.thesoz | Medien | de |
dc.subject.thesoz | media | en |
dc.subject.thesoz | Ästhetik | de |
dc.subject.thesoz | aesthetics | en |
dc.subject.thesoz | Popkultur | de |
dc.subject.thesoz | pop culture | en |
dc.subject.thesoz | psychische Gesundheit | de |
dc.subject.thesoz | mental health | en |
dc.identifier.urn | urn:nbn:de:0168-ssoar-83185-7 | |
dc.rights.licence | Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 | de |
dc.rights.licence | Creative Commons - Attribution-ShareAlike 4.0 | en |
ssoar.contributor.institution | transcript Verlag | de |
internal.status | formal und inhaltlich fertig erschlossen | de |
internal.identifier.thesoz | 10058702 | |
internal.identifier.thesoz | 10061598 | |
internal.identifier.thesoz | 10056015 | |
internal.identifier.thesoz | 10035302 | |
internal.identifier.thesoz | 10034653 | |
internal.identifier.thesoz | 10048286 | |
internal.identifier.thesoz | 10055619 | |
dc.type.stock | collection | de |
dc.type.document | Konferenzband | de |
dc.type.document | conference proceedings | en |
dc.type.document | Sammelwerk | de |
dc.type.document | collection | en |
dc.source.pageinfo | 260 | de |
internal.identifier.classoz | 1080404 | |
internal.identifier.classoz | 10709 | |
internal.identifier.document | 15 | |
internal.identifier.document | 24 | |
dc.source.conference | Clash of Realities - 11th International Conference on the Art, Technology and Theory of Digital Games | de |
internal.identifier.ddc | 070 | |
internal.identifier.ddc | 150 | |
dc.identifier.doi | https://doi.org/10.14361/9783839462645 | de |
dc.date.conference | 2021 | de |
dc.description.pubstatus | Veröffentlichungsversion | de |
dc.description.pubstatus | Published Version | en |
internal.identifier.licence | 24 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 2 | |
internal.identifier.series | 1864 | |
internal.dda.reference | xmlxslt-bundlessource-177@@10039-9783839462645 | |