dc.contributor.editor | Beil, Benjamin | de |
dc.contributor.editor | Freyermuth, Gundolf S. | de |
dc.contributor.editor | Schmidt, Hanns Christian | de |
dc.contributor.editor | Rusch, Raven | de |
dc.date.accessioned | 2022-09-20T13:35:01Z | |
dc.date.available | 2022-09-20T13:35:01Z | |
dc.date.issued | 2022 | de |
dc.identifier.isbn | 978-3-8394-6200-3 | de |
dc.identifier.uri | https://www.ssoar.info/ssoar/handle/document/81403 | |
dc.description.abstract | Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. | de |
dc.language | en | de |
dc.publisher | transcript Verlag | de |
dc.subject.ddc | Sozialwissenschaften, Soziologie | de |
dc.subject.ddc | Social sciences, sociology, anthropology | en |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.ddc | News media, journalism, publishing | en |
dc.subject.other | Games; Play; Materiality; Popular Culture; Media Aesthetics; Media Studies | de |
dc.title | Playful Materialities: The Stuff That Games Are Made Of | de |
dc.description.review | begutachtet | de |
dc.description.review | reviewed | en |
dc.identifier.url | https://www.transcript-verlag.de/shopMedia/openaccess/pdf/oa9783839462003.pdf | de |
dc.source.volume | 14 | de |
dc.publisher.country | DEU | de |
dc.publisher.city | Bielefeld | de |
dc.source.series | Studies of Digital Media Culture | |
dc.subject.classoz | Freizeitforschung, Freizeitsoziologie | de |
dc.subject.classoz | Leisure Research | en |
dc.subject.classoz | interaktive, elektronische Medien | de |
dc.subject.classoz | Interactive, electronic Media | en |
dc.subject.thesoz | Spiel | de |
dc.subject.thesoz | playing | en |
dc.subject.thesoz | Medienkultur | de |
dc.subject.thesoz | media culture | en |
dc.subject.thesoz | Computerspiel | de |
dc.subject.thesoz | computer game | en |
dc.subject.thesoz | Digitale Medien | de |
dc.subject.thesoz | digital media | en |
dc.subject.thesoz | Spielzeug | de |
dc.subject.thesoz | toy | en |
dc.subject.thesoz | virtuelle Realität | de |
dc.subject.thesoz | virtual reality | en |
dc.identifier.urn | urn:nbn:de:0168-ssoar-81403-3 | |
dc.rights.licence | Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 | de |
dc.rights.licence | Creative Commons - Attribution-ShareAlike 4.0 | en |
ssoar.contributor.institution | transcript Verlag | de |
internal.status | formal und inhaltlich fertig erschlossen | de |
internal.identifier.thesoz | 10045837 | |
internal.identifier.thesoz | 10071896 | |
internal.identifier.thesoz | 10058702 | |
internal.identifier.thesoz | 10083753 | |
internal.identifier.thesoz | 10050038 | |
internal.identifier.thesoz | 10056015 | |
dc.type.stock | collection | de |
dc.type.document | Sammelwerk | de |
dc.type.document | collection | en |
dc.source.pageinfo | 402 | de |
internal.identifier.classoz | 20400 | |
internal.identifier.classoz | 1080404 | |
internal.identifier.document | 24 | |
internal.identifier.ddc | 300 | |
internal.identifier.ddc | 070 | |
dc.identifier.doi | https://doi.org/10.14361/9783839462003 | de |
dc.description.pubstatus | Veröffentlichungsversion | de |
dc.description.pubstatus | Published Version | en |
internal.identifier.licence | 24 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 2 | |
internal.identifier.series | 1864 | |
internal.dda.reference | xmlxslt-bundlessource-151@@10039-9783839462003 | |