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[journal article]

dc.contributor.authorRaghothama, Jayanthde
dc.contributor.authorBaalsrud Hauge, Jannickede
dc.contributor.authorMeijer, Sebastiaande
dc.date.accessioned2022-07-27T12:40:08Z
dc.date.available2022-07-27T12:40:08Z
dc.date.issued2022de
dc.identifier.issn2183-7635de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/80346
dc.description.abstractThe use of games as a method for planning and designing cities is often associated with visualisation, from simplistic to immersive environments. They can also include complex and sophisticated models which provide an evidence base. The use of such technology as artefacts, aids, or mechanics curates the player experience in different and very often subtle ways, influencing how we engage with (simulated) urban phenomena, and, therefore, how the games can be used. In this article, we aim to explore how different aspects of technology use in city games influence the player experience and game outcomes. The article describes two games built upon the same city gaming framework, played with professionals in Rome and Haifa, respectively. Using a mixed-method, action research approach, the article examines how the high-tech, free form single-player games elicit the mental models of players (traffic controllers and planners in both cases). Questionnaires and the players’ reflections on the gameplay, models used, and outcomes have been transcribed and analysed. Observations and results point to several dimensions that are critical to the outcomes of digital city games. Agency, exploration, openness, complexity, and learning are aspects that are strongly influenced by technology and models, and in turn, determine the outcomes of the game. City games that balance these aspects unlock player expertise to better understand the game dynamics and enable their imagination to better negotiate and resolve conflicts in design and planning.de
dc.languageende
dc.subject.ddcStädtebau, Raumplanung, Landschaftsgestaltungde
dc.subject.ddcLandscaping and area planningen
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherHaifa; Rome; city-gaming; experience; modelling; simulationde
dc.titleCurating Player Experience Through Simulations in City Gamesde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/urbanplanning/article/view/5031de
dc.source.journalUrban Planning
dc.source.volume7de
dc.publisher.countryPRTde
dc.source.issue2de
dc.subject.classozRaumplanung und Regionalforschungde
dc.subject.classozArea Development Planning, Regional Researchen
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozStadtde
dc.subject.thesoztownen
dc.subject.thesozStadtplanungde
dc.subject.thesozurban planningen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozDigitale Mediende
dc.subject.thesozdigital mediaen
dc.subject.thesozSimulationde
dc.subject.thesozsimulationen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10035389
internal.identifier.thesoz10035393
internal.identifier.thesoz10058702
internal.identifier.thesoz10083753
internal.identifier.thesoz10037865
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo253-263de
internal.identifier.classoz20700
internal.identifier.classoz1080404
internal.identifier.journal794
internal.identifier.document32
internal.identifier.ddc710
internal.identifier.ddc070
dc.source.issuetopicGaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planningde
dc.identifier.doihttps://doi.org/10.17645/up.v7i2.5031de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/urbanplanning/oai/@@oai:ojs.cogitatiopress.com:article/5031
ssoar.urn.registrationfalsede


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