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dc.contributor.authorAvendano-Uribe, Bryannde
dc.contributor.authorLukosch, Heidede
dc.contributor.authorMilke, Markde
dc.date.accessioned2022-07-27T10:10:12Z
dc.date.available2022-07-27T10:10:12Z
dc.date.issued2022de
dc.identifier.issn2183-7635de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/80331
dc.description.abstractResilience has become a fundamental paradigm for communities to deal with disaster planning. Formal methods are used to prioritise and decide about investments for resilience. Strategies and behaviour need to be developed that cannot be based on formal modelling only because the human element needs to be incorporated to build community resilience. Participatory modelling and gaming are methodological approaches that are based on realistic data and address human behaviour. These approaches enable stakeholders to develop, adjust, and learn from interactive models and use this experience to inform their decision-making. In our contribution, we explore which physical and digital elements from serious games can be used to design a participatory approach in community engagement and decision-making. Our ongoing research aims to bring multiple stakeholders together to understand, model, and decide on the trade-offs and tensions between social and infrastructure investments toward community resilience building. Initial observations allow us as researchers to systematically document the benefits and pitfalls of a game-based approach. We will continue to develop a participatory modelling exercise for resilience planning with university graduate students and resilience experts within academia in Christchurch, New Zealand.de
dc.languageende
dc.subject.ddcStädtebau, Raumplanung, Landschaftsgestaltungde
dc.subject.ddcLandscaping and area planningen
dc.subject.othercommunity-based resilience; participatory modelling; resilience planning; role-play games; serious games; socio-technical systemsde
dc.titlePlaying With Uncertainty: Facilitating Community-Based Resilience Buildingde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/urbanplanning/article/view/5098de
dc.source.journalUrban Planning
dc.source.volume7de
dc.publisher.countryPRTde
dc.source.issue2de
dc.subject.classozRaumplanung und Regionalforschungde
dc.subject.classozArea Development Planning, Regional Researchen
dc.subject.thesozResilienzde
dc.subject.thesozresilienceen
dc.subject.thesozGemeinschaftde
dc.subject.thesozcommunityen
dc.subject.thesozPartizipationde
dc.subject.thesozparticipationen
dc.subject.thesozGemeindede
dc.subject.thesozmunicipalityen
dc.subject.thesozEntscheidungsfindungde
dc.subject.thesozdecision makingen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10082747
internal.identifier.thesoz10041283
internal.identifier.thesoz10036077
internal.identifier.thesoz10044645
internal.identifier.thesoz10042187
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo278-294de
internal.identifier.classoz20700
internal.identifier.journal794
internal.identifier.document32
internal.identifier.ddc710
dc.source.issuetopicGaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planningde
dc.identifier.doihttps://doi.org/10.17645/up.v7i2.5098de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/urbanplanning/oai/@@oai:ojs.cogitatiopress.com:article/5098
ssoar.urn.registrationfalsede


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