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[journal article]

dc.contributor.authorHera, Teresa de lade
dc.contributor.authorSanz, Camila Sarriade
dc.date.accessioned2021-07-09T07:53:52Z
dc.date.available2021-07-09T07:53:52Z
dc.date.issued2021de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/73815
dc.description.abstractIn Europe alone, more than 120,000 children and 150,000 adolescents are diagnosed with cancer every year. Thanks to treatment innovations the survival rates of young patients' cancer increase substantially every year, but improved prognoses are in many cases linked to longer treatments. To cope with the social, emotional, and developmental challenges associated with cancer, play and playful activities are widely recognized as fundamental for adolescents and children. This article presents the results of an exploratory study conducted to better understand the role of free digital play for young cancer patients (0-17 years). Methodology: 15 semi-structured qualitative interviews were conducted, divided into two groups. The first group consisted of four experts and the second group consisted of 11 parents of young cancer patients. Conversations with the participants revolved around children’s use of digital platforms during cancer treatment, emphasizing their motivations to play digitally, methods and patterns of use, perceived benefits, and impact on children's social interactions, identity development, and personal narrative. The results show that digital play becomes a valuable activity for young cancer patients during three phases of the treatment: (1) inpatient care; (2) outpatient care; and (3) remission. We also identified three types of digital play patients engage with: (1) playing with digital games; (2) playfully interacting with digital technologies; and (3) the overlap between digital and non-digital play. Finally, the results also show that digital play has an impact on at least three aspects of young patients' lives: (1) social interactions; (2) identity development; and (3) communication.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherdigital games; digital play; meaningful play; pediatric cancer; qualitative interviews; serious digital playde
dc.titleThe Role of Spontaneous Digital Play during Young Patients' Cancer Treatmentde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/3216de
dc.source.journalMedia and Communication
dc.source.volume9de
dc.publisher.countryPRTde
dc.source.issue1de
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozKindde
dc.subject.thesozchilden
dc.subject.thesozJugendlicherde
dc.subject.thesozadolescenten
dc.subject.thesozKrebsde
dc.subject.thesozcanceren
dc.subject.thesozTherapiede
dc.subject.thesoztherapyen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozinteraktive Mediende
dc.subject.thesozinteractive mediaen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10034597
internal.identifier.thesoz10035322
internal.identifier.thesoz10049933
internal.identifier.thesoz10036597
internal.identifier.thesoz10058702
internal.identifier.thesoz10053165
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo39-48de
internal.identifier.classoz1080404
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
dc.source.issuetopicGames and Communication - Quo Vadis?de
dc.identifier.doihttps://doi.org/10.17645/mac.v9i1.3216de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/3216
ssoar.urn.registrationfalsede


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