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@book{ Harrer2019, title = {Games and bereavement: how video games represent attachment, loss, and grief}, author = {Harrer, Sabine}, year = {2019}, series = {Edition Medienwissenschaft}, pages = {274}, volume = {55}, address = {Bielefeld}, publisher = {transcript Verlag}, isbn = {978-3-8394-4415-3}, doi = {https://doi.org/10.14361/9783839444153}, urn = {https://nbn-resolving.org/urn:nbn:de:0168-ssoar-70772-7}, abstract = {How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.}, keywords = {Kunst; art; Therapie; therapy; Computerspiel; computer game; Trauer; grief; Medien; media; Ästhetik; aesthetics; Design; design; Wissenschaft; science; Video; video; Spiel; playing}}