| dc.contributor.author | Hodge, Sarah E. | de | 
| dc.contributor.author | McAlaney, John | de | 
| dc.contributor.author | Taylor, Jacqui | de | 
| dc.date.accessioned | 2020-02-26T09:22:55Z |  | 
| dc.date.available | 2020-02-26T09:22:55Z |  | 
| dc.date.issued | 2019 | de | 
| dc.identifier.issn | 2183-2439 | de | 
| dc.identifier.uri | https://www.ssoar.info/ssoar/handle/document/66645 |  | 
| dc.description.abstract | A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4–6 seconds and were mostly pro-social. Previous gameplay, in-game, and post-game experiences predicted in-game moral alignment. Real-life moral salience was not related to in-game decision-making. The implications of these results are discussed in the context of the demands of video games and in-game moral decision-making models. | de | 
| dc.language | en | de | 
| dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de | 
| dc.subject.ddc | News media, journalism, publishing | en | 
| dc.subject.ddc | Psychologie | de | 
| dc.subject.ddc | Psychology | en | 
| dc.subject.other | decision-making; digital games; moral foundations theory; morality; purpose-made games; video games | de | 
| dc.title | (A)morally Demanding Game? An Exploration of Moral Decision-Making in a Purpose-Made Video Game | de | 
| dc.description.review | begutachtet (peer reviewed) | de | 
| dc.description.review | peer reviewed | en | 
| dc.identifier.url | https://www.cogitatiopress.com/mediaandcommunication/article/view/2294 | de | 
| dc.source.journal | Media and Communication |  | 
| dc.source.volume | 7 | de | 
| dc.publisher.country | PRT |  | 
| dc.source.issue | 4 | de | 
| dc.subject.classoz | interaktive, elektronische Medien | de | 
| dc.subject.classoz | Interactive, electronic Media | en | 
| dc.subject.classoz | Allgemeine Psychologie | de | 
| dc.subject.classoz | General Psychology | en | 
| dc.rights.licence | Creative Commons - Namensnennung 4.0 | de | 
| dc.rights.licence | Creative Commons - Attribution 4.0 | en | 
| internal.status | formal und inhaltlich fertig erschlossen | de | 
| dc.type.stock | article | de | 
| dc.type.document | Zeitschriftenartikel | de | 
| dc.type.document | journal article | en | 
| dc.source.pageinfo | 213-225 | de | 
| internal.identifier.classoz | 1080404 |  | 
| internal.identifier.classoz | 10703 |  | 
| internal.identifier.journal | 793 |  | 
| internal.identifier.document | 32 |  | 
| internal.identifier.ddc | 070 |  | 
| internal.identifier.ddc | 150 |  | 
| dc.source.issuetopic | Video Games as Demanding Technologies | de | 
| dc.identifier.doi | https://doi.org/10.17645/mac.v7i4.2294 | de | 
| dc.description.pubstatus | Veröffentlichungsversion | de | 
| dc.description.pubstatus | Published Version | en | 
| internal.identifier.licence | 16 |  | 
| internal.identifier.pubstatus | 1 |  | 
| internal.identifier.review | 1 |  | 
| internal.dda.reference | https://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/2294 |  | 
| ssoar.urn.registration | false | de |