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La industria del videojuego a través de las consolas

[journal article]

Garfias Frías, José Ángel

Abstract

En este trabajo, se propone un análisis histórico de algunos de los elementos que conforman la industria del videojuego. La guía del análisis son los contenidos y los elementos tecnológicos presentes en las consolas de videojuegos, desde finales de la década de los setenta y hasta la actualidad. En ... view more

En este trabajo, se propone un análisis histórico de algunos de los elementos que conforman la industria del videojuego. La guía del análisis son los contenidos y los elementos tecnológicos presentes en las consolas de videojuegos, desde finales de la década de los setenta y hasta la actualidad. En este periodo, diferentes empresas, con diversas estrategias, han participado en configurar el panorama del videojuego. Sin embargo, no olvidamos que el gran factor decisivo para el éxito, es el impacto que ha tenido cada innovación en el gusto de los usuarios y la manera inteligente de saberla posicionar.... view less


In this article, a historical analysis of some of the elements that conform the videogame industry is proposed. The analysis guide are the contents and technological elements present in the videogame machines, from the end of the decade of the '70's to the present day. In this period different compa... view more

In this article, a historical analysis of some of the elements that conform the videogame industry is proposed. The analysis guide are the contents and technological elements present in the videogame machines, from the end of the decade of the '70's to the present day. In this period different companies, with different strategies, have participated in shaping the panorama of videogames. Nonetheless, we do not forget that the great decisive factor for success, is the impact that each innovation has had in the taste of the players and the intelligent way in which they have been positioned.... view less

Classification
Manufacturing
Economic Sectors

Free Keywords
videogame's industries; video game console; videogames genres; videogame programmation; virtual community; interface

Document language
Spanish

Publication Year
2010

Page/Pages
p. 161-179

Journal
Revista Mexicana de Ciencias Políticas y Sociales, 52 (2010) 209

DOI
https://doi.org/10.22201/fcpys.2448492xe.210.209.25969

ISSN
2448-492X

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.