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[journal article]

dc.contributor.authorLove, Lynn H. C.de
dc.date.accessioned2018-07-04T09:00:45Z
dc.date.available2018-07-04T09:00:45Z
dc.date.issued2018de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/57820
dc.description.abstractPlay is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and to relax. The advent of video games challenged traditional notions of play, introducing a single player experience to what had primarily been a communal social activity. As technology has developed, communal play has found both online and real-world spaces within video games. Online streaming, multiplayer games and built-in spectator modes within games underpin online communal play experiences, whilst "alternative" games festivals, play parties and electronic sports, provide real world spaces for people to meet, play and exchange knowledge relating to both playing and making video games. This article reports the study of social play events which bring people together in the same space to explore video games making and playing. Expert interviews with curators, and event facilitators provides qualitative data from which design processes are formalised into a "model of participation" of social play. Four key areas of balance are proposed as core considerations in supporting participation in event design. The study of these events also suggests that their design and fostering of participation has the potential to evoke cultural change in game making and playing practices.en
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.titleDo we need permission to play in public?: the design of participation for social play video games at play parties and "alternative" games festivalsde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/1382de
dc.source.journalMedia and Communication
dc.source.volume6de
dc.publisher.countryMISC
dc.source.issue2de
dc.subject.classozAllgemeines, spezielle Theorien und Schulen, Methoden, Entwicklung und Geschichte der Kommunikationswissenschaftende
dc.subject.classozBasic Research, General Concepts and History of the Science of Communicationen
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozKultursoziologie, Kunstsoziologie, Literatursoziologiede
dc.subject.classozCultural Sociology, Sociology of Art, Sociology of Literatureen
dc.subject.thesozSpielde
dc.subject.thesozplayingen
dc.subject.thesozKulturde
dc.subject.thesozcultureen
dc.subject.thesozKulturwandelde
dc.subject.thesozcultural changeen
dc.subject.thesozVideode
dc.subject.thesozvideoen
dc.subject.thesozÖffentlichkeitde
dc.subject.thesozthe publicen
dc.subject.thesozFestivalde
dc.subject.thesozfestivalen
dc.identifier.urnurn:nbn:de:0168-ssoar-57820-1
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10045837
internal.identifier.thesoz10035153
internal.identifier.thesoz10050231
internal.identifier.thesoz10061598
internal.identifier.thesoz10051413
internal.identifier.thesoz10063301
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo69-79de
internal.identifier.classoz10801
internal.identifier.classoz1080404
internal.identifier.classoz10216
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc301
dc.source.issuetopicGames matter?: current theories and studies on digital gamesde
dc.identifier.doihttps://doi.org/10.17645/mac.v6i2.1382de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/1382
internal.check.abstractlanguageharmonizerCERTAIN
internal.check.languageharmonizerCERTAIN_RETAINED


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