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Games without frontiers: a framework for analyzing digital game cultures comparatively

[journal article]

Elmezeny, Ahmed
Wimmer, Jeffrey

Abstract

Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp's (2009) transcultural framework, and Du Gay, Hall, Janes, Mack... view more

Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp's (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus's (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics.... view less

Keywords
cross-culturality; playing; analysis; comparison; digitalization; digital media; transnationality; mediatization

Classification
Interactive, electronic Media

Free Keywords
Spielkultur

Document language
English

Publication Year
2018

Page/Pages
p. 80-89

Journal
Media and Communication, 6 (2018) 2

Issue topic
Games matter?: current theories and studies on digital games

DOI
https://doi.org/10.17645/mac.v6i2.1330

ISSN
2183-2439

Status
Published Version; peer reviewed

Licence
Creative Commons - Attribution 4.0


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Home  |  Legal notices  |  Operational concept  |  Privacy policy
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.