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[journal article]

dc.contributor.authorIvory, James D.de
dc.date.accessioned2013-01-28T14:26:17Z
dc.date.available2013-01-28T14:26:17Z
dc.date.issued2013de
dc.identifier.urihttp://www.ssoar.info/ssoar/handle/document/32903
dc.description.abstractAlthough there is a vast and useful body of quantitative social science research dealing with the social role and impact of video games, it is difficult to compare studies dealing with various dimensions of video games because they are informed by different perspectives and assumptions, employ different methodologies, and address different problems. Studies focusing on different social dimensions of video games can produce varied findings about games' social function that are often difficult to reconcile - or even contradictory. Research is also often categorized by topic area, rendering a comprehensive view of video games' social role across topic areas difficult. This interpretive review presents a novel typology of four identified approaches that categorize much of the quantitative social science video game research conducted to date: "video games as stimulus," "video games as avocation," "video games as skill," and "video games as social environment." This typology is useful because it provides an organizational structure within which the large and growing number of studies on video games can be categorized, guiding comparisons between studies on different research topics and aiding a more comprehensive understanding of video games' social role. Categorizing the different approaches to video game research provides a useful heuristic for those critiquing and expanding that research, as well as an understandable entry point for scholars new to video game research. Further, and perhaps more importantly, the typology indicates when topics should be explored using different approaches than usual to shed new light on the topic areas. Lastly, the typology exposes the conceptual disconnects between the different approaches to video game research, allowing researchers to consider new ways to bridge gaps between the different approaches' strengths and limitations with novel methods.en
dc.languageende
dc.subject.ddcSozialwissenschaften, Soziologiede
dc.subject.ddcSocial sciences, sociology, anthropologyen
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.othervideo games; media effects; violent video games; video game characters; video game addiction; exergames; active video games; online games; virtual environments
dc.titleVideo games as a multifaceted medium: a review of quantitative social science research on video games and a typology of video game research approachesde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalReview of Communication Research
dc.source.volume1de
dc.publisher.countryUSA
dc.subject.classozForschungsarten der Sozialforschungde
dc.subject.classozAllgemeines, spezielle Theorien und Schulen, Methoden, Entwicklung und Geschichte der Kommunikationswissenschaftende
dc.subject.classozBasic Research, General Concepts and History of the Science of Communicationen
dc.subject.classozResearch Designen
dc.subject.thesozForschungsplanungde
dc.subject.thesozquantitative Methodede
dc.subject.thesozvirtuelle Realitätde
dc.subject.thesozvirtual realityen
dc.subject.thesozquantitative methoden
dc.subject.thesozcomparison of methodsen
dc.subject.thesozcommunication researchen
dc.subject.thesozComputerspielde
dc.subject.thesozinteraktive Mediende
dc.subject.thesozresearch planningen
dc.subject.thesozOnline-Mediende
dc.subject.thesozempirische Sozialforschungde
dc.subject.thesozInhaltsanalysede
dc.subject.thesozinteractive mediaen
dc.subject.thesozMethodenvergleichde
dc.subject.thesozKommunikationsforschungde
dc.subject.thesozcomputer gameen
dc.subject.thesozviolenceen
dc.subject.thesozempirical social researchen
dc.subject.thesozGewaltde
dc.subject.thesozresearch approachen
dc.subject.thesozonline mediaen
dc.subject.thesozForschungsansatzde
dc.subject.thesozimpact researchen
dc.subject.thesozcontent analysisen
dc.subject.thesozWirkungsforschungde
dc.identifier.urnurn:nbn:de:0168-ssoar-329036
dc.rights.licenceCreative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitungde
dc.rights.licenceCreative Commons - Attribution-Noncommercial-No Derivative Worksen
internal.statusformal und inhaltlich fertig erschlossende
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dc.type.stockarticlede
dc.type.documentjournal articleen
dc.type.documentZeitschriftenartikelde
dc.source.pageinfo31-68de
internal.identifier.classoz10104
internal.identifier.classoz10801
internal.identifier.journal448
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc300
dc.identifier.doihttps://doi.org/10.12840/issn.2255-4165_2013_01.01_002
dc.description.pubstatusPublished Versionen
dc.description.pubstatusVeröffentlichungsversionde
internal.identifier.licence2
internal.identifier.pubstatus1
internal.identifier.review1
dc.subject.classhort10800de
internal.check.abstractlanguageharmonizerCERTAIN
internal.check.languageharmonizerCERTAIN_RETAINED


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