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https://nbn-resolving.org/urn:nbn:de:0168-ssoar-292036

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Prosocial video games reduce aggressive cognitions

[Zeitschriftenartikel]

Greitemeyer, Tobias
Osswald, Silvia

Abstract

Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordi... mehr

Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases aggressive cognitions. In fact, playing a prosocial (relative to a neutral) video game reduced the hostile expectation bias (Experiment 1) and decreased the accessibility of antisocial thoughts (Experiment 2). Thus, these results lend credence to GLMs assumption that the effects of video game exposure depend to a great extent on the content of the game played.... weniger

Thesaurusschlagwörter
Aggression

Klassifikation
Sozialpsychologie
angewandte Psychologie

Freie Schlagwörter
video games; media effects

Sprache Dokument
Englisch

Publikationsjahr
2009

Seitenangabe
S. 896-900

Zeitschriftentitel
Journal of Experimental Social Psychology, 45 (2009) 4

DOI
https://doi.org/10.1016/j.jesp.2009.04.005

Status
Postprint; begutachtet (peer reviewed)

Lizenz
PEER Licence Agreement (applicable only to documents from PEER project)


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.