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dc.contributor.authorKücklich, Juliande
dc.date.accessioned2011-03-01T05:39:00Zde
dc.date.accessioned2012-08-30T04:47:26Z
dc.date.available2012-08-30T04:47:26Z
dc.date.issued2008de
dc.identifier.urihttp://www.ssoar.info/ssoar/handle/document/22753
dc.languageende
dc.titleReview: Jesper Juul, Half-Real. Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press, 2005. 255 pp. ISBN 0262101106 (hbk) £22.95en
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalEuropean Journal of Cultural Studiesde
dc.source.volume11de
dc.source.issue2de
dc.identifier.urnurn:nbn:de:0168-ssoar-227531de
dc.date.modified2011-03-01T05:39:00Zde
dc.rights.licencePEER Licence Agreement (applicable only to documents from PEER project)de
dc.rights.licencePEER Licence Agreement (applicable only to documents from PEER project)en
ssoar.contributor.institutionhttp://www.peerproject.eu/de
internal.status-1de
dc.type.stockarticlede
dc.type.documentjournal articleen
dc.type.documentZeitschriftenartikelde
dc.source.pageinfo245-248
internal.identifier.journal114de
internal.identifier.document32
dc.identifier.doihttps://doi.org/10.1177/1367549408091320de
dc.description.pubstatusPostprinten
dc.description.pubstatusPostprintde
internal.identifier.licence7
internal.identifier.pubstatus2
internal.identifier.review1
internal.check.languageharmonizerSKIPPED_NO_READABLE_TEXT


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