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@article{ Nieborg2008,
 title = {What is game studies anyway?},
 author = {Nieborg, David B. and Hermes, Joke},
 journal = {European Journal of Cultural Studies},
 number = {2},
 pages = {131-147},
 volume = {11},
 year = {2008},
 doi = {https://doi.org/10.1177/1367549407088328},
 urn = {https://nbn-resolving.org/urn:nbn:de:0168-ssoar-227441},
 abstract = {In this introduction, game studies is argued to be a force of innovation for cultural                studies. While game studies, as it has developed over the last 10 years, fits well                within cultural studies' methodology and theory, it does more than benefit from                cultural studies as a 'mother discipline'. Game studies proves itself to be a strong                force, especially in its productive use of political economy to analyse games and                gaming as a (new) cultural form. Building on a descriptive taxonomy of games and                gaming by both genre and 'platform', this is an introduction to games and gaming for                those with a cultural studies background. While ideally, game studies will develop                also as cultural critique, this is a far cry from dominant practice in the gamer                community. Gamers tend to be 'hand-in-glove' with the industry. It is high time for                game studies to turn a critical eye on itself.},
}