dc.contributor.author | Bruns, Friedrich Wilhelm | de |
dc.date.accessioned | 2011-02-18T14:51:00Z | de |
dc.date.accessioned | 2012-08-29T22:33:55Z | |
dc.date.available | 2012-08-29T22:33:55Z | |
dc.date.issued | 1996 | de |
dc.identifier.uri | http://www.ssoar.info/ssoar/handle/document/22004 | |
dc.description.abstract | "Several simulation projects in the area of production and logistics indicated that,
although we have sophisticated input and output devices for computer supported
modeling, physical models still play an important role for cognition and communication.
We therefore introduce the concept of a Graspable User Interface that aims at combining
two model worlds, the one inside the computer and a corresponding physical one in the
outside world. Sensored user hands will couple physical objects of the real world with
virtual objects, thus allowing fairly unrestricted manipulation and expression. In this
way modeling with real physical objects can create an abstract virtual model. Some
applications of this concept are presented. A further perspective for a new action
oriented communication and learning with artifacts is envisioned." [author's abstract] | en |
dc.language | en | de |
dc.subject.ddc | Sociology & anthropology | en |
dc.subject.ddc | Soziologie, Anthropologie | de |
dc.subject.other | Graspable User Interface | |
dc.title | Grasping, Communicating, Understanding: Connecting Reality and Virtuality | en |
dc.identifier.url | http://www.artec.uni-bremen.de/files/papers/paper_44.pdf | de |
dc.source.volume | 44 | de |
dc.publisher.country | DEU | |
dc.publisher.city | Bremen | de |
dc.source.series | artec-paper | de |
dc.subject.classoz | Wissenschaftssoziologie, Wissenschaftsforschung, Technikforschung, Techniksoziologie | de |
dc.subject.classoz | Sociology of Science, Sociology of Technology, Research on Science and Technology | en |
dc.subject.thesoz | man-machine system | en |
dc.subject.thesoz | technical development | en |
dc.subject.thesoz | virtuelle Realität | de |
dc.subject.thesoz | virtual reality | en |
dc.subject.thesoz | Interaktion | de |
dc.subject.thesoz | technische Entwicklung | de |
dc.subject.thesoz | computerunterstütztes Lernen | de |
dc.subject.thesoz | interaction | en |
dc.subject.thesoz | Mensch-Maschine-System | de |
dc.subject.thesoz | Virtualisierung | de |
dc.subject.thesoz | virtualization | en |
dc.subject.thesoz | computer aided learning | en |
dc.identifier.urn | urn:nbn:de:0168-ssoar-220046 | de |
dc.date.modified | 2011-04-18T13:05:00Z | de |
dc.rights.licence | Deposit Licence - Keine Weiterverbreitung, keine Bearbeitung | de |
dc.rights.licence | Deposit Licence - No Redistribution, No Modifications | en |
ssoar.greylit | f | de |
ssoar.gesis.collection | SOLIS;ADIS | de |
ssoar.contributor.institution | USB Köln | de |
internal.status | 3 | de |
internal.identifier.thesoz | 10040398 | |
internal.identifier.thesoz | 10042496 | |
internal.identifier.thesoz | 10046098 | |
internal.identifier.thesoz | 10042239 | |
internal.identifier.thesoz | 10056015 | |
internal.identifier.thesoz | 10065245 | |
dc.type.stock | monograph | de |
dc.type.document | Arbeitspapier | de |
dc.type.document | working paper | en |
dc.rights.copyright | f | de |
dc.source.pageinfo | 11 | |
internal.identifier.classoz | 10220 | |
internal.identifier.document | 3 | |
dc.contributor.corporateeditor | Universität Bremen, Forschungszentrum Nachhaltigkeit (artec) | de |
internal.identifier.corporateeditor | 324 | de |
internal.identifier.ddc | 301 | |
dc.subject.methods | Dokumentation | de |
dc.subject.methods | documentation | en |
internal.identifier.licence | 3 | |
internal.identifier.methods | 3 | |
internal.identifier.series | 648 | de |
internal.check.abstractlanguageharmonizer | CERTAIN | |
internal.check.languageharmonizer | CERTAIN_RETAINED | |