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[journal article]

dc.contributor.authorKowsari, Masoudde
dc.contributor.authorGarousi, Mehrdadde
dc.date.accessioned2025-07-03T07:08:58Z
dc.date.available2025-07-03T07:08:58Z
dc.date.issued2025de
dc.identifier.issn2588-5502de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/103294
dc.description.abstractBackground: Many efforts have been put into using serious games for education over the past two decades. Although there are different definitions for serious games, there is a relative agreement that the education of knowledge or skills through or by means of entertainment is at the heart of every serious game. However, educational capacities of serious games and learning strategies exploited in them require further studies. Aims: Considering the capacities of Fauconnier and Turner’s Blending theory, this paper aims to show that the learning strategies in serious games can have other dimensions. Methodology: This paper employs a conceptual and theoretical analysis methodology, drawing on Fauconnier and Turner’s Conceptual Blending Theory to examine the learning strategies embedded in serious games. Additionally, it utilizes a case study approach, analyzing the serious game FLIGBY to illustrate how structural and conceptual blending contribute to creative learning. Findings: The focus point of the paper as the source of the generation of different kinds of unconscious learning processes will be conceptual blending. In the end, the paper will also introduce the serious game FLIGBY from the perspective of Fauconnier and Turner’s blending theory at both structural and conceptual levels. Conclusions: By means of blending theory, it will be discussed that the elevation of serious games to a higher level is possible; a level that will not only reduce the tiredness of serious games but also pursue a more innovative learning, happening at two levels of structural and conceptual.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcBildung und Erziehungde
dc.subject.ddcEducationen
dc.subject.otherblended learning; conceptual blending; creative learning; serious games; third spacede
dc.titleSerious Games, Conceptual Blending, and Creative Learningde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalJournal of Cyberspace Studies
dc.source.volume9de
dc.publisher.countryMISCde
dc.source.issue1de
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozUnterricht, Didaktikde
dc.subject.classozCurriculum, Teaching, Didacticsen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozLernende
dc.subject.thesozlearningen
dc.subject.thesozLernmethodede
dc.subject.thesozlearning methoden
dc.subject.thesozKreativitätde
dc.subject.thesozcreativityen
dc.subject.thesozWissenserwerbde
dc.subject.thesozknowledge acquisitionen
dc.subject.thesozUnterhaltungde
dc.subject.thesozentertainmenten
dc.identifier.urnurn:nbn:de:0168-ssoar-103294-5
dc.rights.licenceCreative Commons - Namensnennung, Nicht-kommerz. 4.0de
dc.rights.licenceCreative Commons - Attribution-NonCommercial 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10058702
internal.identifier.thesoz10042988
internal.identifier.thesoz10050865
internal.identifier.thesoz10041185
internal.identifier.thesoz10070767
internal.identifier.thesoz10060762
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo71-86de
internal.identifier.classoz1080404
internal.identifier.classoz10614
internal.identifier.journal1339
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc370
dc.identifier.doihttps://doi.org/10.22059/jcss.2025.100468de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence32
internal.identifier.pubstatus1
internal.identifier.review1
internal.pdf.validfalse
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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