Results for Discipline:
Interactive, electronic Media
Hits 21-30 within 49 documents
Communities of Darkness? Users and Uses of Anti-System Alternative Media between Audience and Community [journal article]
Source: Media and Communication, 9 (2021) 1. p.99-109
The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience [journal article]
Source: Media and Communication, 9 (2021) 1. p.5-16
The Commodification, Spatialization and Structuration of Social Media in the Indonesian Cyber Media News [journal article]
Source: Media and Communication, 9 (2021) 2. p.110-118
Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents' Handling of Digital Gaming [journal article]
Source: Media and Communication, 9 (2021) 1. p.62-72
"It's Not Just Instagram Models": Exploring the Gendered Political Potential of Young Women's Instagram Use [journal article]
Source: Media and Communication, 9 (2021) 2. p.5-15
Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences [journal article]
Source: Media and Communication, 9 (2021) 1. p.49-61
The 'Eudaimonic Experience': A Scoping Review of the Concept in Digital Games Research [journal article]
Source: Media and Communication, 9 (2021) 2. p.178-190
The Voice of Silence: Patterns of Digital Participation Among Palestinian Women in East Jerusalem [journal article]
Source: Media and Communication, 9 (2021) 4. p.309-319
Issue Spatiality: A Conceptual Framework for the Role of Space in Public Discourses [journal article]
Source: Media and Communication, 9 (2021) 3. p.5-15
The Banality of Digital Reputation: A Visual Ethnography of Young People, Reputation, and Social Media [journal article]
Source: Media and Communication, 9 (2021) 3. p.218-227