Hits 1-4 within 4 documents
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
Past futures: from re-enactment to the simulation of history in computer games [journal article]
Source: Historical Social Research, 34 (2009) 2. p.322-332
Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research [journal article]
Source: Psychological Assessment, 26 (2014) 2. p.419-432
Conference report: Cultures of video game concerns in a comparative view: report of a two-day workshop [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 17 (2016) 2. p.13