Hits 1-7 within 7 documents
Developing Cyberethnographic Research Methods for Understanding Digitally Mediated Identities [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 8 (2007) 3. p.12
Kids Mobile Gaming: mobiles Spielen bei Kindern im Alter von 6 bis 13 Jahren [journal article]
Source: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 8 (2013) 2. p.205-222
Implications of digital inclusion: digitalization in terms of time Use from a gender perspective [journal article]
Source: Social Inclusion, 8 (2020) 2. p.180-189