Hits 1-8 within 8 documents
Open invitation: mapping global game cultures; issues for a sociocultural study of games and players [journal article]
Source: European Journal of Cultural Studies, 11 (2008) 2. p.249-257
The mod industries? The industrial logic of non-market game production [journal article]
Source: European Journal of Cultural Studies, 11 (2008) 2. p.177-195
Review: Jesper Juul, Half-Real. Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press, 2005. 255 pp. ISBN 0262101106 (hbk) £22.95 [journal article]
Source: European Journal of Cultural Studies, 11 (2008) 2. p.245-248
Ruling the virtual world [journal article]
Source: European Journal of Cultural Studies, 11 (2008) 2. p.149-171
Do you believe in magic? Computer games in everyday life [journal article]
Source: European Journal of Cultural Studies, 11 (2008) 2. p.225-244
What is game studies anyway? [journal article]
Source: European Journal of Cultural Studies, 11 (2008) 2. p.131-147
Digital Arabs: Representation in video games [journal article]
Source: European Journal of Cultural Studies, 11 (2008) 2. p.203-220
Review: Play between worlds: exploring online game culture [review]
Source: European Journal of Cultural Studies, 11 (2008) 2. p.173-175