Hits 1-2 within 2 documents
Gewalt und Geselligkeit in Online-Videospielen [journal article]
Source: kommunikation @ gesellschaft, 3 (2002). p.12
Adolescents' Augmented Reality Filter Usage on Social Media, Developmental Process, and Well-Being [journal article]
Source: Media and Communication, 11 (2023) 4. p.129-139