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InstitutionUniversität Duisburg-Essen Campus Duisburg, Fak. für Gesellschaftswissenschaften, Institut für Soziologie (4)Deutsche Gesellschaft für Soziologie (DGS) (1)GESIS-IZ Sozialwissenschaften (1)Universität Hamburg, Fak. für Erziehungswissenschaft, Psychologie und Bewegungswissenschaft, FB Psychologie, Arbeitsbereich Sozialpsychologie (1)AuthorKlimczuk, Andrzej (3)Bleckmann, Paula (2)Baeva, Ludmila (1)Bianchini, Luciane Guimarães Batistella (1)Böss, Daniel (1)...view moreEditorBeil, Benjamin (2)Freyermuth, Gundolf S. (2)Aguilar Rodríguez, Jimena (1)Alvarez Igarzábal, Federico (1)Debus, Michael S. (1)...view moreDate Issued2020 - 2025 (11)2010 - 2019 (9)2002 - 2009 (9)SeriesWorking Papers kultur- und techniksoziologische Studien (4)Studies of Digital Media Culture (2)Bewegtbilder (1)Bild und Bit. Studien zur digitalen Medienkultur (1)Culture & Theory (1)...view moreJournalHomo communicativus (2)Review of Communication Research (2)Urban Planning (2)BIOS - Zeitschrift für Biographieforschung, Oral History und Lebensverlaufsanalysen (1)DIE Zeitschrift für Erwachsenenbildung (1)...view moreVolume13 (2)14 (2)3 (2)7 (2)02/2010 (1)...view moreIssue1 (3)2 (2)1/2 (1)3 (1)4 (1)...view moreDocument Typejournal article (13)collection (5)working paper (4)conference paper (3)monograph (2)research report (1)conference proceedings (1)collection article (1)bibliography (1)Keywordcomputer game (29)
Computerspiel (29)
virtual reality (29)
virtuelle Realität (29)Internet (6)...view moreReviewreviewed (17)peer reviewed (10)not reviewed (1)Publication StatusPublished Version (27)Preprint (2)

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Procedimentos no jogo virtual Colheita Feliz: entre a virtude e a regra [journal article] 

Author(s): Bianchini, Luciane Guimarães Batistella; Oliveira, Francismara Neves de; Vasconcelos, Mario Sérgio

Source: ETD - Educação Temática Digital, 14 (2012) 1. p.1-21

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Video games as a multifaceted medium: a review of quantitative social science research on video games and a typology of video game research approaches [journal article] 

Author(s): Ivory, James D.

Source: Review of Communication Research, 1 (2013). p.31-68

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Gewalt und Geselligkeit in Online-Videospielen [journal article] 

Author(s): Nachez, Michel; Schmoll, Patrick

Source: kommunikation @ gesellschaft, 3 (2002). p.12

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Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile [journal article] 

Author(s): Klimczuk, Andrzej

Source: Homo communicativus, (2008) 5. p.177-187

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Wer sind die "Spieler von nebenan"? Gruppenbildung, Typologie und Kommunikation in der virtuellen Realität des Cyberspace am Beispiel [working paper] 

Author(s): Gärtner, Nadja.- 2010. 30p.

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Gender in digital games: gameplay as cyborg performance [working paper] 

Author(s): Yilmaz, Serenad.- 2013. 22p.

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Female teams im eSport: Re-Konstruktion der Kategorie Geschlecht [working paper] 

Author(s): Streubel, Anett.- 2010. 33p.

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Generation Online: Medienkompetenz und Mediennutzung von Kindern und Jugendlichen [bibliography] 

Author(s): Zens, Maria; Kolle, Christian.- 2008. 148p.

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Soziologische Perspektiven auf Digital-Game und -Gaming [working paper] 

Author(s): Böss, Daniel; Cisowska, Anna; Compagna, Diego; Derpmann, Stefan; Klein, Irmgard; Kubischok, Nils; Maibaum, Arne.- 2008. 41p.

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Theatralisierung von Raum-Präsentationen in den digitalen Medien am Beispiel des Videospiels [collection article] 

Author(s): Pranz, Sebastian

Source: Campus Verl., 2008

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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.