Hits 1-10 within 16 documents
Escape rooms as tourist attractions: Enhancing visitors' experience through new technologies [journal article]
Source: Journal of Tourism, Heritage & Services Marketing, 6 (2020) 2. p.45-50
Perspectives and research on play for children with disabilities: collected papers [collection]
Source: De Gruyter, 2020
Role and importance of the playing space in psychic development of a pre-school child [journal article]
Source: EUREKA: Social and Humanities, (2020) 6. p.12-17
Merging the Analogue and the Digital: Combining Opposite Activities in a Mixed Media Game [journal article]
Source: Media and Communication, 9 (2021) 1. p.17-27
Addiction in Players or Massively Multiplayer Online Games? Investigation of Online Game Players' Excessive Gaming Experience [journal article]
Source: Journal of Cyberspace Studies, 5 (2021) 2. p.115-136
An Exploratory, Cluster Randomised Control Trial of the PAX Good Behaviour Game [journal article]
Source: Social Inclusion, 9 (2021) 4. p.47-59
Gamifying Decision Support Systems to Promote Inclusive and Engaged Urban Resilience Planning [journal article]
Source: Urban Planning, 7 (2022) 2. p.239-252
Network of Games: An Ecology of Games Informing Integral and Inclusive City Developments [journal article]
Source: Urban Planning, 7 (2022) 2. p.264–277
Unstable Wormholes: Communications Between Urban Planning and Game Studies [journal article]
Source: Urban Planning, 7 (2022) 2. p.218-228