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Soziologische Perspektiven auf Digital-Game und -Gaming

Sociological perspectives of digital games and digital gaming
[working paper]

Böss, Daniel
Cisowska, Anna
Compagna, Diego
Derpmann, Stefan
Klein, Irmgard
Kubischok, Nils
Maibaum, Arne

Corporate Editor
Universität Duisburg-Essen Campus Duisburg, Fak. für Gesellschaftswissenschaften, Institut für Soziologie

Abstract

"Dieses Paper stellt einen Teil der theoretischen Vorarbeiten des Arbeitskreises 'Digital-Game & -Gaming Forschung' zu geplanten, daran anknüpfenden empirischen Studien vor. Es werden kursorisch verschiedene Aspekte von 'Digital Game' und allgemein 'Spiel/en' dargestellt, indem unter Einnahme einer ... view more

"Dieses Paper stellt einen Teil der theoretischen Vorarbeiten des Arbeitskreises 'Digital-Game & -Gaming Forschung' zu geplanten, daran anknüpfenden empirischen Studien vor. Es werden kursorisch verschiedene Aspekte von 'Digital Game' und allgemein 'Spiel/en' dargestellt, indem unter Einnahme einer soziologischen Perspektive vor allem diesbezüglich relevante Sachverhalte hervorgehoben werden. Einige der sich daraus ergebenden Forschungsthemen und Fragestellungen werden abschließend in Aussicht gestellt." (Autorenreferat)... view less

Keywords
virtual reality; Internet; playing; interaction; research planning; leisure research; leisure time; research topic; leisure time behavior; computer game; method; research approach; sociology of leisure

Classification
Sociology of Science, Sociology of Technology, Research on Science and Technology
Leisure Research

Method
descriptive study; basic research

Document language
German

Publication Year
2008

City
Duisburg

Page/Pages
41 p.

Series
Working Papers kultur- und techniksoziologische Studien, 04/2008

ISSN
1866-3877

Licence
Deposit Licence - No Redistribution, No Modifications

Data providerThis metadata entry was indexed by the Special Subject Collection Social Sciences, USB Cologne


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Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.