Hits 21-30 within 73 documents
Gry komputerowe i branża gier a sztuka komiksowa [collection article]
Source: Poznańskie Towarzystwo Przyjaciół Nauk, 2011
Homogene Medialvergesellschaftung: Vergesellschaftungsprozesse in der Free/ OpenSource-Softwareentwicklung [collection article]
Source: Campus Verl., 2006
New forms of collaborative innovation and production on the Internet: an interdisciplinary perspective [collection]
Source: Univ.-Verl. Göttingen, 2011
Developing Cyberethnographic Research Methods for Understanding Digitally Mediated Identities [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 8 (2007) 3. p.12
Ethnography of Online Role-Playing Games: The Role of Virtual and Real Contest in the Construction of the Field [journal article]
Source: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 8 (2007) 3. p.16
Virtual teams for new product development - an innovative experience for R&D engineers [journal article]
Source: European Journal of Educational Studies, 1 (2009) 3. p.109-123
Virtual R&D teams: a new model for product development [journal article]
Source: International Journal of Innovation, 3 (2015) 2. p.1-27
Verlieben im Cyberspace: eine qualitative Untersuchung von Erfahrungsberichten in Internetforen und Blogs [journal article]
Source: Soziologiemagazin : publizieren statt archivieren, 7 (2014) 2. p.14-28
Das "Wunder von Bern" 1954: zur politischen Instrumentalisierung eines Mythos [journal article]
Source: Historical Social Research, 40 (2015) 4. p.197-208