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https://doi.org/10.17645/mac.v9i1.3685

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Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry

[journal article]

Siitonen, Marko
de la Hera, Teresa
Reer, Felix

Abstract

This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must researc... view more

This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabric of the 2020s, digital gaming continues to excite and challenge academia. This thematic issue provides a collection of approaches to look into the future that addresses some of the challenges associated with game research.... view less

Classification
Interactive, electronic Media

Free Keywords
digital games; game studies; methodology; serious games

Document language
English

Publication Year
2021

Page/Pages
p. 1-4

Journal
Media and Communication, 9 (2021) 1

Issue topic
Games and Communication - Quo Vadis?

ISSN
2183-2439

Status
Published Version; reviewed

Licence
Creative Commons - Attribution 4.0


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Home  |  Legal notices  |  Operational concept  |  Privacy policy
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.