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https://doi.org/10.17645/mac.v7i4.2366

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Interaction Tension: A Sociological Model of Attention and Emotion Demands in Video Gaming

[Zeitschriftenartikel]

Deterding, Sebastian

Abstract

Video gaming actively demands players’ attention, affording positive experiences like flow. Recent research has suggested to extend analysis from cognitive and physical to the social and emotional demands of gameplay. This article argues that Erving Goffman’s concept of interaction tension offers a ... mehr

Video gaming actively demands players’ attention, affording positive experiences like flow. Recent research has suggested to extend analysis from cognitive and physical to the social and emotional demands of gameplay. This article argues that Erving Goffman’s concept of interaction tension offers a promising theoretical model for social demands. We report a re-analysis of qualitative interview data on the social norms of video gaming corroborating the model. As suggested by Goffman (1961) for gaming, video gaming features rich social norms regarding involvement. When spontaneously experienced and normatively demanded involvement misalign, players experience self-conscious disinvolvement and engage in unenjoyable, effortful self-control of their experienced and displayed involvement.... weniger

Klassifikation
interaktive, elektronische Medien
Sozialpsychologie

Freie Schlagwörter
Goffman; gaming; interaction tension; self-control; social demands; video games

Sprache Dokument
Englisch

Publikationsjahr
2019

Seitenangabe
S. 226-236

Zeitschriftentitel
Media and Communication, 7 (2019) 4

Heftthema
Video Games as Demanding Technologies

ISSN
2183-2439

Status
Veröffentlichungsversion; begutachtet (peer reviewed)

Lizenz
Creative Commons - Namensnennung 4.0


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Home  |  Impressum  |  Betriebskonzept  |  Datenschutzerklärung
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.