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[journal article]

dc.contributor.authorKosari, Masoudde
dc.contributor.authorAmoori, Abbasde
dc.date.accessioned2018-08-16T12:45:28Z
dc.date.available2018-08-16T12:45:28Z
dc.date.issued2018de
dc.identifier.issn2538-6255de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/58523
dc.description.abstractThis article aims to redefine the concept of Thirdspace and make a trilateral relationship between the three concepts of real space, virtual space and the user. To do so, not only the concept of Thirdspace has to be redefined, but also a new understanding of virtual space as a relatively independent space is required. This three-sided relation requires a new understanding of the relationship between the body and virtual space. Special attention is paid to the role of the body in the relationship between the user and virtual space through a phenomenological approach. Borderline spaces - VR technology and video games such as Pokémon Go - which are resulted from the interpenetration of real and virtual spaces have been considered as the new edges of interaction between real and virtual spaces and they are on a constant rise. This article's key question is if using the concept of Thirdspace, one could build a bridge on the theoretical gap between real and virtual spaces and better understand the confrontation of the user with real, virtual and borderline spaces as well as their lived experiences. The authors believe that the answers are positive. This understanding paves the way not only to help the users improve their life skills for today's real-virtual world but also to manage the stresses caused by living in such surroundings.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcTechnik, Technologiede
dc.subject.ddcTechnology (Applied sciences)en
dc.subject.otherblended space; convergence theory; mental space; Thirdspace; virtual space
dc.titleThirdspace: the Trialectics of the Real, Virtual and Blended Spacesde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalJournal of Cyberspace Studies
dc.source.volume2de
dc.publisher.countryMISC
dc.source.issue2de
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozTechnikfolgenabschätzungde
dc.subject.classozTechnology Assessmenten
dc.subject.thesozsoziales Netzwerkde
dc.subject.thesozsocial networken
dc.subject.thesozvirtuelle Realitätde
dc.subject.thesozvirtual realityen
dc.subject.thesozinteraktive Mediende
dc.subject.thesozinteractive mediaen
dc.subject.thesozsozialer Raumde
dc.subject.thesozsocial spaceen
dc.subject.thesozBenutzerde
dc.subject.thesozuseren
dc.subject.thesozelektronische Mediende
dc.subject.thesozelectronic mediaen
dc.rights.licenceCreative Commons - Namensnennung, Nicht-kommerz. 4.0de
dc.rights.licenceCreative Commons - Attribution-NonCommercial 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10053143
internal.identifier.thesoz10056015
internal.identifier.thesoz10053165
internal.identifier.thesoz10058284
internal.identifier.thesoz10035815
internal.identifier.thesoz10051873
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo163-185de
internal.identifier.classoz1080404
internal.identifier.classoz20800
internal.identifier.journal1339
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc600
dc.identifier.doihttps://doi.org/10.22059/jcss.2018.258274.1019de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence32
internal.identifier.pubstatus1
internal.identifier.review1
internal.pdf.version1.7
internal.pdf.validtrue
internal.pdf.wellformedtrue
ssoar.urn.registrationfalsede


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