Hits 1-10 within 11 documents
Grow up, level up, and game on: evolving games research [journal article]
Source: Media and Communication, 6 (2018) 2. p.56-59
Do we need permission to play in public?: the design of participation for social play video games at play parties and "alternative" games festivals [journal article]
Source: Media and Communication, 6 (2018) 2. p.69-79
The form of game formalism [journal article]
Source: Media and Communication, 6 (2018) 2. p.137-144
Running head: video game nostalgia and retro gaming [journal article]
Source: Media and Communication, 6 (2018) 2. p.60-68
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
Model matching theory: a framework for examining the alignment between game mechanics and mental models [journal article]
Source: Media and Communication, 6 (2018) 2. p.126-136
The persuasive roles of digital games: the case of cancer games [journal article]
Source: Media and Communication, 6 (2018) 2. p.103-111
Board Games as Interview Tools: Creating a Safe Space for Unaccompanied Refugee Children [journal article]
Source: Media and Communication, 7 (2019) 2. p.254-263
Merging the Analogue and the Digital: Combining Opposite Activities in a Mixed Media Game [journal article]
Source: Media and Communication, 9 (2021) 1. p.17-27