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InstitutionUniversität Duisburg-Essen Campus Duisburg, Fak. für Gesellschaftswissenschaften, Institut für Soziologie (12)Deutsche Gesellschaft für Soziologie (DGS) (3)Deutsche Gesellschaft für Publizistik- und Kommunikationswissenschaft e.V. (2)Universität Hamburg, Fak. für Erziehungswissenschaft, Psychologie und Bewegungswissenschaft, FB Psychologie, Arbeitsbereich Sozialpsychologie (2)Wissenschaftszentrum Berlin für Sozialforschung gGmbH (2)...view moreAuthorBreuer, Johannes (10)Quandt, Thorsten (9)Klimczuk, Andrzej (6)Bleckmann, Paula (4)Derpmann, Stefan (3)...view moreEditorGörgen, Arno (3)Rehberg, Karl-Siegbert (3)Alvarez Igarzábal, Federico (2)Bauer, René (2)Beil, Benjamin (2)...view moreDate Issued2020 - 2026 (98)2010 - 2019 (62)2000 - 2009 (25)1990 - 1999 (1)SeriesWorking Papers kultur- und techniksoziologische Studien (12)Studies of Digital Media Culture (6)Game Studies (5)Edition Medienwissenschaft (4)Bild und Bit. Studien zur digitalen Medienkultur (2)...view moreJournalMedia and Communication (28)Urban Planning (9)Sociologija vlasti / Sociology of power (7)Journal of Cyberspace Studies (6)Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research (4)...view moreVolume13 (20)32 (8)6 (8)7 (8)9 (7)...view moreIssue2 (25)3 (22)1 (18)4 (9)1/2 (1)...view moreDocument Typejournal article (102)collection (26)working paper (16)monograph (15)phd thesis (12)collection article (8)conference paper (7)research report (4)review (2)other (2)conference proceedings (1)bibliography (1)Keyword
computer game (186)
Computerspiel (186)digital media (36)Digitale Medien (36)media (36)...view moreReviewpeer reviewed (109)reviewed (72)not reviewed (2)Publication StatusPublished Version (170)Postprint (10)Preprint (3)Primary Publication (3)

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Rezension: Martin Geisler: Clans, Gilden und Gamefamilies. Soziale Prozesse in Computerspielgemeinschaften [review] 

Author(s): Maurer, Björn

Source: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 4 (2009) 3. p.441-443

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Computer in der Familie - Umgang und Auswirkungen [research report] 

Author(s): Hammer, Veronika; Schmitt, Christian.- 2002. 50p.

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Procedimentos no jogo virtual Colheita Feliz: entre a virtude e a regra [journal article] 

Author(s): Bianchini, Luciane Guimarães Batistella; Oliveira, Francismara Neves de; Vasconcelos, Mario Sérgio

Source: ETD - Educação Temática Digital, 14 (2012) 1. p.1-21

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Digital Game als 'Übungen zum richtigen Leben': eine soziologische Erkundung vom Ludischen bei Adorno [working paper] 

Author(s): Derpmann, Stefan.- 2009. 38p.

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Video games as a multifaceted medium: a review of quantitative social science research on video games and a typology of video game research approaches [journal article] 

Author(s): Ivory, James D.

Source: Review of Communication Research, 1 (2013). p.31-68

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Gewalt und Geselligkeit in Online-Videospielen [journal article] 

Author(s): Nachez, Michel; Schmoll, Patrick

Source: kommunikation @ gesellschaft, 3 (2002). p.12

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Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile [journal article] 

Author(s): Klimczuk, Andrzej

Source: Homo communicativus, (2008) 5. p.177-187

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Zastosowanie koncepcji kapitału społecznego w badaniach ludologicznych: przykład branży gier komputerowych [journal article] 

Author(s): Klimczuk, Andrzej

Source: Homo Ludens, 2 (2010) 1. p.51-59

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Wer sind die "Spieler von nebenan"? Gruppenbildung, Typologie und Kommunikation in der virtuellen Realität des Cyberspace am Beispiel [working paper] 

Author(s): Gärtner, Nadja.- 2010. 30p.

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Barrieren und Chancen für die Entwickler von digitaler Spielesoftware [working paper] 

Author(s): Teipen, Christina.- 2012. 6p.

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Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.