Hits 1-7 within 7 documents
Rezension: Martin Geisler: Clans, Gilden und Gamefamilies. Soziale Prozesse in Computerspielgemeinschaften [review]
Source: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 4 (2009) 3. p.441-443
Teens, Health and Technology: A National Survey [journal article]
Source: Media and Communication, 4 (2016) 3. p.13-23
The Role of Spontaneous Digital Play during Young Patients' Cancer Treatment [journal article]
Source: Media and Communication, 9 (2021) 1. p.39-48
Playing for Keeps: Designing Serious Games for Climate Adaptation Planning Education With Young People [journal article]
Source: Urban Planning, 7 (2022) 2. p.306-320
Visualising key information and communication technologies (ICT) indicators for children and young individuals in Europe [journal article]
Source: Humanities and Social Sciences Communications, 9 (2022). p.1-12