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Playing Dystopia: Nightmarish Worlds in Video Games and the Player's Aesthetic Response
[monograph]
Abstract Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmaris... view more
Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own 'offline' environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.... view less
Keywords
media; culture; phenomenology; digital media; sociology of technology; utopia; computer game
Free Keywords
Video Games; Dystopia; Science Fiction; Media Aesthetics; Media Studies
Document language
English
Publication Year
2018
Publisher
transcript Verlag
City
Bielefeld
Page/Pages
433 p.
Series
Studies of Digital Media Culture
DOI
https://doi.org/10.14361/9783839445976
ISSN
2702-8259
ISBN
978-3-8394-4597-6
Status
Published Version; reviewed
Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0