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Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real

[collection]

Gerber, Andri
Götz, Ulrich
(ed.)

Abstract

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing... view more

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.... view less

Keywords
media; architecture; digital media; computer game

Classification
Interactive, electronic Media
Other Fields of Humanities

Free Keywords
Virtual Environments; Game Spaces; Game Architecture; Video Games; Space

Document language
English

Publication Year
2019

Publisher
transcript Verlag

City
Bielefeld

Page/Pages
346 p.

Series
Architecture, 50

DOI
https://doi.org/10.14361/9783839448021

ISBN
978-3-8394-4802-1

Status
Published Version; reviewed

Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.