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Time and Space in Video Games: A Cognitive-Formalist Approach
[phd thesis]
Abstract Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, the author investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive... view more
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, the author investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.... view less
Keywords
computer game; video; time; perception; zone; aesthetics; cognition; digital media
Classification
Interactive, electronic Media
Free Keywords
Video Games; Sequencing; Cognitive Science; Popular Culture; Media Aesthetics; Media Studies
Document language
English
Publication Year
2019
Publisher
transcript Verlag
City
Bielefeld
Page/Pages
232 p.
Series
Studies of Digital Media Culture, 9
DOI
https://doi.org/10.14361/9783839447130
ISSN
2702-8259
ISBN
978-3-8394-4713-0
Status
Published Version; peer reviewed